Originally Posted by TeriXeri Go to original post
I think the main reason the game is locked at 60 fps, most editor systems work in ticks (60 ticks is 1 second). At least that's how it works in Trials Evolution.
I think that's actually the other way around. The game visually will want to run at 60 fps because that's the typical refresh rate of monitors, the editor/game loop was designed to link up with that.