1. #11
    Ch4er0n's Avatar Senior Member
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    Additionally I think it would be a very good idea to release multiplayer with the beta. The search functionality on Gold was horrendous, and it would be great if we could test the search on Fusion and give feedback.
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  2. #12
    IImayneII's Avatar Senior Member
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    Originally Posted by Ch4er0n Go to original post
    Additionally I think it would be a very good idea to release multiplayer with the beta. The search functionality on Gold was horrendous, and it would be great if we could test the search on Fusion and give feedback.
    THey should open everything in the beta because that's exactly the point of a beta. For us to be able to test everything and let them know where to improve, what's broken. I mean, I read we won't even have mp on launch....so no mp probably means no TC too...

    Can you even call it a launch when half of the functions are not working?
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  3. #13
    After getting the slow motion mostly under control (some tweaks in Catalyst Control Center & drop the resolution), I'm enjoying the beta quite a bit. I love the tracks and just started getting into the challenges. This is where it really shines for me. I knew I'd like the challenges, but it's my favorite new feature (until FMX is out, I bet I'll be spending a ton of time on that).
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  4. #14

    like evo gold last year initially, bike speed tied to FPS

    This is a problem that was fixed somewhere down the line in Evo:Gold Edition last year but i'm so sad to see it's back in fusion . The game is locked at 60 fps which means that if for whatever reason the FPS drops then the bike speed drops proportionally.(So the game plays at half speed if you play at 30 FPS!!) That means that the game is unplayable at anything <45 FPS. Most games are playable at those kinds of FPS and while 60 FPS is nice, not everyone has that kind of rig. Having a game unplayable at even 30 FPS is a design flaw in my opinion that should be fixed.
    You managed to fix this last year, so here's to hoping you fix this this year before launch. Otherwise a generally solid game barring the following minor bugs:-
    -despite playing with a controller, the button icons on screen are keyboard style. They momentarily change to xbox style icons when you do something on the controller, but then immeadiately change back to keyboard style. Almost as if they are constantly recognising some imaginary keyboard input from somewhere
    -the restart track function is inconsistent. sometimes you get the "3,2,1,GO" countdown, and sometimes you get the shorter, convenient and preferred "ready, go" countdown. There doesn't seem to be some pattern for this. Might just be the smallest yet most incredibly annoying bug right now when all we can do is try to perfect our runs. (suggestion: add a speedrun mode to the game that lets you restart the track with B, with a very very short countdown)
    -tire glitches!! god knows the number of back wheel bounces this has cost me. Is this intentional so as to make it harder to perfect a smooth landing?
    -lots of broken replays
    -global leaderboard calculations broken
    -slow bike selection screen loading times

    things i liked:
    -the graphics
    -the "story"
    -the main menu UI(this is such a big improvement!! kudos!)
    -the new bike names
    -the soundtrack (I especially loved being "Welcomed to the future")

    I guess the bugs turned out to be more than I had initially thought. Still a solid game overall. I just hope a month is enough time for you guys to fix all these bugs.
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  5. #15
    Ch4er0n's Avatar Senior Member
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    Originally Posted by damassacre Go to original post
    This is a problem that was fixed somewhere down the line in Evo:Gold Edition last year but i'm so sad to see it's back in fusion . The game is locked at 60 fps which means that if for whatever reason the FPS drops then the bike speed drops proportionally.(So the game plays at half speed if you play at 30 FPS!!) That means that the game is unplayable at anything <45 FPS. Most games are playable at those kinds of FPS and while 60 FPS is nice, not everyone has that kind of rig. Having a game unplayable at even 30 FPS is a design flaw in my opinion that should be fixed.
    You managed to fix this last year, so here's to hoping you fix this this year before launch. Otherwise a generally solid game barring the following minor bugs:-
    -despite playing with a controller, the button icons on screen are keyboard style. They momentarily change to xbox style icons when you do something on the controller, but then immeadiately change back to keyboard style. Almost as if they are constantly recognising some imaginary keyboard input from somewhere
    -the restart track function is inconsistent. sometimes you get the "3,2,1,GO" countdown, and sometimes you get the shorter, convenient and preferred "ready, go" countdown. There doesn't seem to be some pattern for this. Might just be the smallest yet most incredibly annoying bug right now when all we can do is try to perfect our runs. (suggestion: add a speedrun mode to the game that lets you restart the track with B, with a very very short countdown)
    -tire glitches!! god knows the number of back wheel bounces this has cost me. Is this intentional so as to make it harder to perfect a smooth landing?
    -lots of broken replays
    -global leaderboard calculations broken
    -slow bike selection screen loading times

    things i liked:
    -the graphics
    -the "story"
    -the main menu UI(this is such a big improvement!! kudos!)
    -the new bike names
    -the soundtrack (I especially loved being "Welcomed to the future")

    I guess the bugs turned out to be more than I had initially thought. Still a solid game overall. I just hope a month is enough time for you guys to fix all these bugs.
    great post, would love to see a response addressing our concerns
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  6. #16
    iStriide's Avatar Senior Member
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    I'm pretty ****ing annoyed that there are tire glitches in this game. Fix the ****ing problem before releasing the actual game.
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  7. #17
    Originally Posted by dallaboo Go to original post
    A question tho, is multiplayer going to be enabled during the beta phase?
    Regarding your question about the Multiplayer mode, there will be no multiplayer in the beta.
    More communication about Multiplayer mode to come later
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  8. #18
    Originally Posted by damassacre Go to original post
    -despite playing with a controller, the button icons on screen are keyboard style. They momentarily change to xbox style icons when you do something on the controller, but then immeadiately change back to keyboard style. Almost as if they are constantly recognising some imaginary keyboard input from somewhere
    Could it have been your mouse?
    This happened to me also once, but I forgot to try unplugging my mouse to check that changes anything.

    Anyway, I don't think it's good to have mouse movement to cause the button icons to change to represent keyboard controls.
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  9. #19

    Nope

    Originally Posted by moldy_tomato Go to original post
    Could it have been your mouse?
    This happened to me also once, but I forgot to try unplugging my mouse to check that changes anything.

    Anyway, I don't think it's good to have mouse movement to cause the button icons to change to represent keyboard controls.
    Nah I'm pretty sure it's not the mouse because I tried disconnecting it before. I also think I would know if my mouse is causing problems. For instance, the same problem would appear in Evo gold but it doesnt. Are you saying you don't have this problem when you play Fusion?
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  10. #20
    Overall very good game however there are some annoying features:

    Bad points:
    1. Not being able to view a leader board replay from the track (Pressing start in a game).
    2. The 1, 2, 3 countdown really annoying especially trying to speed run. A improvement would be maybe a option to op out of the countdown or just Ready Go.


    That's all I have for now..
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