1. #11
    IImayneII's Avatar Senior Member
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    Mar 2014
    Posts
    1,060
    Windows 7 SP1 (64bit)
    I5-4670k 3.40GHz
    Gigabyte Z87X-D3H
    Nvidia GeForce GTX 770
    8 Gb DDR3
    PS3 controller


    I had some screen tearing first day I played it, but for some reason that seems to be gone now. I also noticed some shadows acting weird, I'll post some screens when I have found everything I need to adress.


    • Broken leaderboard and replays ( I hope this get fixed before launch because I was considering getting more competitive on tracks but if these core features won't work properly I honestly don't see a reason to get more competitive)

    • Accessing replays when playing a track is essential too, and also when you quit a replay, don't make me go to the leaderboard again to switch between replays.

    • Rebinding the keys for navigating (like going garage is binded to F2, but origin overlay is (shift+F2) so everytime I open the overlay I get switched in-game to the garage wich gets pretty irritating.

    • Countdown at the start is random when resetting to the start of the track (like other said)

    • We need more graphics options for the pc, remember we are not playing on a console.

    • The menu's look good, but I don't know about some parts of it, like

      "uplay" just pops up the overlay (serves no purpose at all imo),

      "Customer support" opens a website with what looks like just a Q/A. I would rather see a link to the forums then this, From my experience you are better off posting problems/questions on the forum because ubi support is ridiculous. You have a better chance finding a solution on the forum then there. So please, if you can't remove that, add a forum link in-game.

      "report bug" This should be somewhere in-game too that makes it easy to report bugs.There are enough games on pc with this option, I don't understand why fusion doesn't have it.

    • Texture from the bikes while going into a track load way too slow, I always press next before they pop up.

    • Terrain tools glitching

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  2. #12
    D2Dahaka's Avatar Senior Member
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    Jan 2013
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    Australia
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    My experience with this is far more positive than it was with Gold. You guys should guve yourselves a pat on the back for this one. Textures are nice and crisp, the scale of the levels is great and the game doesn't have extreme FPS dips like gold did. Looks like there are going to be some really nice pieces in the editor to play with when the game is finally released.

    Only early days for me, but initial impressions are very positive

    Edit: Pet peeve of mine. Please make the mouse cursor invisible during gameplay. It only needs to be on in menus and on pause screens etc Saves the user having to move it out of the way.
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  3. #13
    Windows 8 - 64 bit
    i7 3770 @ 3.4
    Nvidia Geforce GTX 680 x2 sli disabled
    16Gb DDR3
    wireless 360 controller

    Maxed settings with v-sync on

    Game has been great so far, tracks look better than ever and the game is running very well.
    Gameplay feels the same if not better, and the front tire seem like it no longer secretly has a death wish for you.
    Don't seem to have any slowdown on any of the tracks for me.
    Bikes so far sound their best yet.
    Enjoying all the drivelines on the tracks so far.

    Broken Replay, I hoe these aren't as prevalent as they are in the beta so far.
    Hopefully there is more customization in how the bike can be colored, allowed for more uniqueness in evo being able to color so many separate parts.
    Mouse hiding during play would be nice as well.
    Button prompts shouldn't be changing until I receives an input from another type of controller.
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  4. #14
    Win 8 (64 bit)
    i7-4770k @ 3.5 GHz
    GeForce GTX 780
    16 GB DDR3
    PS3 Controller using MotionInJoy to emulate 360 controller functionalities.

    Game looks and performs great at highest settings, no complaints in that department. Gameplay is just as good as it should be.

    I've encountered some issues, such as some replays getting desynced and tires getting stuck in the ground and on pipes/cylindrical surfaces. I hope these can be fixed in time for the full release. Additionally, in windowed mode, if you have your mouse on-screen but are using a controller the UI elements will flicker between M+KB and Controller icons every few seconds. I'd also like to repeat what others have mentioned above and suggest the mouse cursor fading away after a few seconds of inactivity.

    If possible, I'd like to make a feature request: Borderless Windowed. I'm using a dual monitor setup and allowing the game to run in borderless windowed lets me do stuff on the secondary screen while the game is loading etc. without getting the "alt-tab from fullscreen"-effect. I've solved this issue on my own by using a 3rd party tool that lets me play games in borderless windowed but it would be nice to get official support for it.

    Overall, it's a mostly solid game and much better than the disappointment that was Trials Evolution: Gold Edition. Just iron out some of those bugs and you'll have a close-to-perfect game.
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  5. #15
    Working great with the following settings:

    - High
    - 1080p
    - Windowed
    - Vsync ON
    - AA ON
    - Shadows High
    - Environment High

    PC Spec:

    Win 8.1 64bit
    i5 3570K @ 4.4 Ghz
    8GB RAM
    AMD Radeon 270X 4GB @ 1115/1570
    Samsung 830 SSD

    Loving the game although I've only got really tough challenges left, cant wait for the next beta update. The FMX tricks are really tough to pull off when the bike is spinning, assuming that is intentional?

    Most annoying thing is the bike models loading so slowly, I'm using an SSD so presumably its some coding that caters to consoles?
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  6. #16
    Limit1997's Avatar Member
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    Mar 2014
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    England
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    I like Trials.
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  7. #17
    aondw's Avatar Junior Member
    Join Date
    Mar 2014
    Posts
    15
    After the new patch:
    i3-3220
    HD 7870
    8GB Ram
    Win7

    With all the new settings on max, I didn't notice any framerate problems.
    The loadingtimes are nice now, didn't notice any major problems. Seems good.

    I don't know if the bug with the game speed depending on the framerate is still there, I guess because the Fps are still locked.
    This has to be fixed!
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  8. #18
    Just wanted to point some things out:

    1. After todays patch, i've set graphic settings to max and the game still runs very smooth. Really good work on the pc port this time
    2. Back in Evo, when there was only one bike available in Track Central, it automatically chose it and you didnt have to select it manually. Why not make it the same way for the new Panda-only tracks? It's a bit annoying when you have to choose, when there is no choice at all.
    3. The 2nd thing would be less annyoing when there wasn't that one second, where the A-Button (xbox360 controller) is unresponsive when the bike selection screen pops up. In Evo, you could "spam A" to get to the start of the track as fast as possible. Now everytime you select your bike, you have to wait a second until you can hit A to select the bike. I know, its one second, but if you play for 100 hours its really getting annyoing. If thats an easy thing to fix, please do it
    4. The mouse on pc still doesnt disappear when the track starts (like it did in Evo (3rd time now ))

    All minor things, but in the end, they contribute to a better user experience.
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  9. #19
    I played for a day now. I had little technical issues so far. One time the game froze while i was juggling through the bikes in the garage and one time the U.I. that displays after you finish a track stayed for the retry.

    I'm a little dissapointed with the track variation and ingenuity. They are good looking and all, but i miss the more interesting themed tracks. I've played the first 3 event's now and all tracks seem to share the overall same look of the future setting. Some are more rocky, some are more city, but all in all the whole setting seems to be the same and that feels a step back from trials evolution.

    Then I was missing more options to color the bike. It gives you onyl two things to color. That's another step back from trials evolution.

    I don't understand why the bike names changed, but that's not a big deal at all.

    The FMX feels a bit clunky to me at the moment. That may change after some more play time but for now I never quite manage to do what i plan to do.

    The controler has mapped A/RT X/LT together so my hopes that theese buttons can be mapped indiviualy in the editor will probably be shattered - which sucks the most.

    Gameplaywise it's typical Trials perfection.
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  10. #20
    wel....PC release delay has killed PC trials, many went to consoles. tyvm
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