1. #1

    Is There A Way To Rest Fault Data?

    Hi pro builders. I'm making my 3rd track, and am stuck. Me and a friend always play extreme tracks, but sometime play with another friend who doesn't like/cannot compete extreme tracks, so I'm trying to create an extreme track that my friend can play.

    What I want to do is have the track change if you have say 30 faults on one section. I've figured out how to do this, by using a filter, but it takes the total faults throughout the whole track, rather than faults since the last checkpoint.

    Is there a way of resetting the number of faults after each checkpoint? Maybe not the number of faults that you see in the top corner while playing the track, but a way of resetting the fault data source (or operation, I can't remember which it is). Is there a way to reset a number? If there is I could trigger it at each checkpoint.

    Hopefully someone understands what I mean, there's a way of doing it. Thanks in advance for any help offered.
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  2. #2

    Re: Is There A Way To Rest Fault Data?

    I'm pretty sure the only way to do this is to be making a Skill Game. You will have to use the checkpoint as a trigger. On the initial hit of the checkpoint have it reset to zero the data source you are using for faults. It should also raise a counter by one, that is going into a filter saying that if this counter becomes greater than one, the event no longer activates. This should allow their faults to accumulate per checkpoint. I think that's what you were asking. Sorry I couldn't be more specific I don't remember everything in the editor anymore, it's been to long since my last build.
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  3. #3

    Re: Is There A Way To Rest Fault Data?

    Thanks for the reply, I'll try it.
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  4. #4
    psycad's Avatar Member
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    Re: Is There A Way To Rest Fault Data?

    When reaching a checkpoint, store the current fault count into a variable (once) and then substract the variable from the current fault count, this will give you the faults between checkpoints.
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  5. #5
    psycad's Avatar Member
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    Re: Is There A Way To Rest Fault Data?

    Here's an example screenshot :

    Don't forget to disable "Reset in Checkpoint Restart" on the variable and the area triggers.

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  6. #6

    Re: Is There A Way To Rest Fault Data?

    Originally Posted by psycad
    When reaching a checkpoint, store the current fault count into a variable (once) and then substract the variable from the current fault count, this will give you the faults between checkpoints.
    Thanks for the help. I'm a bit confused though as I can't find a subtract operator anywhere, only add, multiply, equals, etc...

    Also, if I do find a subtract operator, do I have to do that for each checkpoint, or just the first checkpoint? Sorry, I'm still a noob at building tracks.
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  7. #7
    psycad's Avatar Member
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    Re: Is There A Way To Rest Fault Data?

    Two-Inputs Opetator (in Operations) and yes, you'll have to do that each time you want to reset the fault count.
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  8. #8

    Re: Is There A Way To Rest Fault Data?

    Can't thank you enough for that screenshot, that's gonna help tons!
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  9. #9
    psycad's Avatar Member
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    Re: Is There A Way To Rest Fault Data?

    Originally Posted by SRW1985
    Can't thank you enough for that screenshot, that's gonna help tons!
    You're welcome, good luck with the track!
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