Hi pro builders. I'm making my 3rd track, and am stuck. Me and a friend always play extreme tracks, but sometime play with another friend who doesn't like/cannot compete extreme tracks, so I'm trying to create an extreme track that my friend can play.
What I want to do is have the track change if you have say 30 faults on one section. I've figured out how to do this, by using a filter, but it takes the total faults throughout the whole track, rather than faults since the last checkpoint.
Is there a way of resetting the number of faults after each checkpoint? Maybe not the number of faults that you see in the top corner while playing the track, but a way of resetting the fault data source (or operation, I can't remember which it is). Is there a way to reset a number? If there is I could trigger it at each checkpoint.
Hopefully someone understands what I mean, there's a way of doing it. Thanks in advance for any help offered.
I'm pretty sure the only way to do this is to be making a Skill Game. You will have to use the checkpoint as a trigger. On the initial hit of the checkpoint have it reset to zero the data source you are using for faults. It should also raise a counter by one, that is going into a filter saying that if this counter becomes greater than one, the event no longer activates. This should allow their faults to accumulate per checkpoint. I think that's what you were asking. Sorry I couldn't be more specific I don't remember everything in the editor anymore, it's been to long since my last build.
Thanks for the reply, I'll try it.
When reaching a checkpoint, store the current fault count into a variable (once) and then substract the variable from the current fault count, this will give you the faults between checkpoints.
Here's an example screenshot :
Don't forget to disable "Reset in Checkpoint Restart" on the variable and the area triggers.
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Thanks for the help. I'm a bit confused though as I can't find a subtract operator anywhere, only add, multiply, equals, etc...Originally Posted by psycad
Also, if I do find a subtract operator, do I have to do that for each checkpoint, or just the first checkpoint? Sorry, I'm still a noob at building tracks.
Two-Inputs Opetator (in Operations) and yes, you'll have to do that each time you want to reset the fault count.
Can't thank you enough for that screenshot, that's gonna help tons!
You're welcome, good luck with the track!Originally Posted by SRW1985