Finishline
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|
Splitter
| | |
| | \-->State Event: On-->Curve data source. (100>0 in 60clicks) link
| | To exposure on game cam
| |
| \ --> delay filter 60clicks --> State Event: On-->Curve data source.
| (0 > 100 in 60 clicks) link to exposure end scene cam
|
\--> delay filter 60clicks --> camera event --> end scene camera with enable UN ticked [ ]
Thanks a lot guys...ill try again tonight.
I also have another idea for something I want to do but it would be easier if someone could explain it in a party chat. Would anyone want to do that?
If its tomorrow before I get my hands on titanfall, sure. Otherwise I'm away from Friday so you may want someone else to help out so it doesnt have to wait until Monday. What is it you want to do?Originally Posted by vladiiiiiiii
Originally Posted by vladiiiiiiii
You know where to find me if Barry is busy![]()
I got everything to work. I have the camera fading out at the end....fading in to the ending scene camera, then I have some animation at the end![]()
The only thing left is having the second camera fade out after the animation is over....I can only tie the exposure to one curved data source (when the end scene camera initially fades in)![]()
OK, tie it to a Variable data source instead. The use a set value event to set the VDS and use interprolate. That way you can change the vds from its default of 100 to 0 using one set value event. Then change it from 0 to 100 using a second set value event.Originally Posted by vladiiiiiiii![]()