-
Cross-platform track sharing ?
As the title suggest I'm wondering if this time around we can share our creations across platforms or at least export them because i think if all the builders are spread on 4 platforms its not going to end too well.
Good chance this has already been covered, but just to be sure I'm going to ask anyways.
The PC version of EVO would obviously have done a lot better if it had had the gazillion of brilliant xbox tracks and obviously nobody wants to recreate every track 4 times. Especially if the map editor for the PC version still is as console'ishly inefficient.
-
Senior Member
Re: Cross-platform track sharing ?
I would think that if this was going to be in the game it would be confirmed by now maybe?
Unless they would keep it a surprise, but I don't think it's gonna happen.
(but if it would, it would be great)
I'm not holding my breath for it.
-
Member
Re: Cross-platform track sharing ?
Thinking about it. We don't really know anything about the game!!
-
Senior Member
Re: Cross-platform track sharing ?
I would also love to see this feature but am not expecting it. I'd like to be happily surprised though.
-
Senior Member
Re: Cross-platform track sharing ?
non-dlc xbox tracks are able to be ported to evo gold as is, so its obviously possible to share tracks cross platform
what i want to see is an integrated feature to make it easy to do so
-
Senior Member
Re: Cross-platform track sharing ?
Gouki? As in Shoryuken/multi-accounter?
Or is this different?
-
Senior Member
Re: Cross-platform track sharing ?
I would never expect something like that, but i'm seeing it around a lot. I mean people discussing about the possibility. It will be a really pleasant surprise if that happened.
-
Member
Re: Cross-platform track sharing ?
It could happen, presumably, if it ran through Uplay. Even if it makes things a little awkward, since many user names are not the same on Xbox, PSN and Uplay
think mine are all different, don't recall what my Uplay ID is) so if you knew my Xbox or PSN ID and wanted to look for my track (don't, if I ever publish a track, it probably sucks) and you weren't on the same console you'd have to know my Uplay ID I'd guess. Not that it's that hard to get around.
Another scenario: you know Morfyboy is a great track creator and say he stays on Xbox
think I did see him say that a while back), you're on PSN, and I managed to snatch up the "Morfyboy" ID on Uplay, you'd end up finding my garbage instead.
That's really the only hurdle I see, and that's nothing we can't jump over, though I'm sure there are more. To me, it seems fairly easily done providing it goes through Uplay, the objects are labeled the same and the world is the same, pixel for pixel between consoles.
To me, this would be the biggest news for the game. It was my only major concern since it was announced at E3, that I'd be missing out on tons of great tracks. I suspect, if it does turn out to happen, it will also be one of the last pieces of news we'll get confirmed closer to launch.
-
Senior Member
Re: Cross-platform track sharing ?
Well, from watching a press video http://www.youtube.com/watch?v=mZVaLqCY0QM& they say this:
"First Trials Multiplatform"
"Powered by Ubisoft studio collaboration"
"UGC Integrated"
"Biggest Trials Ever"
I'm sure we'll get the answer soon when there's more details on the editor itself (last few minutes of that linked video has some footage), on the next live streams we might see more as well.
-
Senior Member
Re: Cross-platform track sharing ?
This is from a Fusion preview on a French site:

You can see it hasnt been translated very well, so maybe that last sentence isnt what it seems - if a French speaker wants to translate that section better for us, here is a link.