1. #1

    Stuff moving in supercross?

    So I'm seeing a lot of tracks where people figured out how to move stuff in a supercross track, despite not having the use of triggers. Can anyone tell me how they do this?
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  2. #2
    LynxNinjaTrials's Avatar Senior Member
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    Re: Stuff moving in supercross?

    Originally Posted by Stllbreathnbuty
    So I'm seeing a lot of tracks where people figured out how to move stuff in a supercross track, despite not having the use of triggers. Can anyone tell me how they do this?
    all i know is that they seem to use the emitters to do this
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  3. #3

    Re: Stuff moving in supercross?

    http://forums.ubi.com/showthread.php...m-of-5-super-X

    Its seems simple

    But its hard to implement... Causes freezing/crashes
    Takes a lot of trial and error.... But just try it out dude!

    Good luck buddy... Looking forward to see what you do!
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  4. #4

    Re: Stuff moving in supercross?

    Ah, thought it was the emitter...but I can't get it to work, it emits things, but they don't move.
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  5. #5

    Re: Stuff moving in supercross?

    Physics doesn't work in a super cross track

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  6. #6

    Re: Stuff moving in supercross?

    Uncheck emit physics objects. Hope its a rattler extreme, im still waiting.

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  7. #7

    Re: Stuff moving in supercross?

    Originally Posted by DeadEXit
    Uncheck emit physics objects. Hope its a rattler extreme, im still waiting.


    Whoops!

    Don't know what I'll make with it. But... I do have a rattler extreme that I made a year ago that I'm trying to force myself to finish . It's been done but I have been super anal about the end event and disappointed in the sound presentation as a whole, so I put it off. But, enough time has passed that I no longer care, espesially with fusion on the way. So hopefully I'll get that out soon . I'm quite fond of it.
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  8. #8

    Re: Stuff moving in supercross?

    This should probably be added to the Google Docs thread where it lists all those instructional clips?
    Using trials or skill game mode place an emitter and set the object to not physics; you want the object to fly across the screen as if it were moved by 0PE. Now change the track setting to Supercross and test it out. Special note, the game engine is really not fond of doing this and you can freeze the XBox faily easily, so maybe unplug the hard drive and use a flash stick while doing this. It is still unproven that trials is the direct link to causing a hard drive to fail, but having a computer shut down while the hard drive is being used is never a good idea.

    We have surprised RedLynx many times by doing things they never thought possible in the game engine, and this is definitely one of them. Proceed at your own risk, but the result is most often worth it .

    In an unreleased track of mine that has crashed many times, even after changing just one thing, there are crates moving on a conveyor belt in the background, chains that you drive through at a certain time, and then an elevator that lifts up all players. Needless to say it is very glitchy on only two players
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