1. #71

    Re: Trials Fusion Q/A Thread

    I am so stupid! I thought they meant leaderboards... silly me.
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  2. #72

    Re: Trials Fusion Q/A Thread

    Originally Posted by slmmzy
    According to that press video this game is actually cross platform. Has this been reported yet?
    I think that was referring to "multi-platform" simultaneous release. Cross-platform would rule, but I have doubts unless everything, including user names, is run through Uplay.
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  3. #73

    Re: Trials Fusion Q/A Thread

    Are the tricks always 'Enabled'? Can you do tricks on non-FMX tracks?
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  4. #74
    vladiiiiiiii's Avatar Banned
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    Re: Trials Fusion Q/A Thread

    Originally Posted by llNo28ll
    Are the tricks always 'Enabled'? Can you do tricks on non-FMX tracks?
    Yes
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  5. #75

    Re: Trials Fusion Q/A Thread

    "La personnalisation plus poussée : Fusion dispose également d'une personnalisation assez aboutie des pilotes et bolides, avec des éléments purement visuels mais aussi quelques améliorations mécaniques à la clé.
    Et si son multijoueur (local et en ligne) nous a paru globalement très proche du précédent, le titre peut se targuer d'avoir un éditeur de tracés plus complet pour donner encore davantage de grain à moudre aux joueurs visiblement intéressés par la rubrique (650 000 tracés créés par la communauté sur Evolution).
    Ce dernier devient par ailleurs cross-platform : les niveaux réalisés seront disponibles partout, sans distinction de support."
    http://www.jeuxvideo.fr/jeux/trials-...ls-fusion.html

    Originally Posted by ~In English/
    Further customization: Fusion also has a fairly accomplished wiith Driver Customization and bikes, with purely visual elements but also some mechanical improvements to the key.
    And if his multiplayer (local and online) seemed generally very similar to the previous, this title can boast a more comprehensive editor tracks to give even more grist players visibly interested in this rubric (650 000 tracks created by the community Evolution).
    This Trials is also cross-Platform : levels made ??available everywhere, without distinction of support.
    Track Central cross-platform !!
    But I would like to see these words from RedLynx
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  6. #76

    Re: Trials Fusion Q/A Thread

    Why does the retail version (Deluxe edition) have the extras such as the 1 year of additional items and a. Season pass ( which I know will come out on the download edition) and the 2 extra items? And will they do this for the download version too???
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  7. #77

    Re: Trials Fusion Q/A Thread

    Will we be able to create our own FMX tricks in the editor?
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  8. #78

    Re: Trials Fusion Q/A Thread

    Here is a different type of question:

    When Trials Fusion releases, will this forum be separated into the games four different platforms?
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  9. #79

    Re: Trials Fusion Q/A Thread

    Will the retail version always be the same? Like with the season pass and the extras?
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  10. #80

    Re: Trials Fusion Q/A Thread

    The way it has always been is that the tracks ends triggered by your head.
    If this is the vase then couldn't I do a trick where my head is In front of my handlebars thus shaving off time for every track?

    (Note: That would be awful)
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