1. #41
    BlueBadger400's Avatar Trials Community Specialist
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    Re: Trials Fusion Q/A Thread

    Originally Posted by kawakka
    Can you do tricks with the quad-bike? Or are tricks limited to one bike?
    You can do tricks with the quad-bike.
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  2. #42

    Re: Trials Fusion Q/A Thread

    Originally Posted by sparkierjonesz
    -are a and rt(x and lt)(dpad and left stick) still mapped together for the editor or can we use all the regular buttons now for whatever we want
    -is there a speedrunmode (aka an option to disable checkpoints), so b button works as a reset to startline
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  3. #43
    MaTiSpOrT's Avatar Senior Member
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    Re: Trials Fusion Q/A Thread

    Originally Posted by MaTiSpOrT
    I wonder if we will have access to these "characters" and, if can be animated...

    @vladiiiiii Sorry for bumping, I noticed that itīs not on the OP. can you put it there?? Waiting for that option for too long...
    I have not seen any of them on a track except on the track that ANBA shows a "hidden.challenge". Will be really disapointing if we canīt use them...
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  4. #44

    Re: Trials Fusion Q/A Thread

    In FMX, are there points for the timing and/or angle of the landing itself? Not just the lack of points that could've been gained in the air preparing to land early, but the actual quality of the landing?
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  5. #45
    IImayneII's Avatar Senior Member
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    Re: Trials Fusion Q/A Thread

    Originally Posted by Blastergamer
    If I recall right, ANBA said in the CVG video that it mainly optimized for Xbox 360, and ported to others.
    Source: http://www.youtube.com/watch?v=z_KpBL1VK5o
    I'm curious why it's developed like this? I don't really like to see the word "port" for games, for obvious reasons. And why port it from an inferieur machine? Doesn't that limit the possibilities?


    Since the editor map is 4 times as big, there will be a hughe view distance on some tracks compared to evo. What does this mean for performance on some tracks?

    Option to turn off the voice over?

    Are there any updates made for local supercross mode? (like maybe access to some triggers/events)
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  6. #46

    Re: Trials Fusion Q/A Thread

    Originally Posted by TheeDesecrator
    In FMX, are there points for the timing and/or angle of the landing itself? Not just the lack of points that could've been gained in the air preparing to land early, but the actual quality of the landing?
    in some vids "perfect landing" poped up so you do get some stuff for proper landings
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  7. #47

    Re: Trials Fusion Q/A Thread

    Is Ninja becoming a real difficulty to make it easier to find the tracks?

    Is the track-central cross-platform?
    If not, will there be an easy way to convert the tracks between the platforms to avoid the need to create the same track several times?
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  8. #48
    Gangly_'s Avatar Banned
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    Re: Trials Fusion Q/A Thread

    Originally Posted by Giddimani
    Is Ninja becoming a real difficulty to make it easier to find the tracks?

    Is the track-central cross-platform?
    If not, will there be an easy way to convert the tracks between the platforms to avoid the need to create the same track several times?
    You could already search for tracks with the 'Ninja Difficulty' tag in the Evo TC.
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  9. #49
    vladiiiiiiii's Avatar Banned
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    Re: Trials Fusion Q/A Thread

    Originally Posted by MaTiSpOrT
    Originally Posted by MaTiSpOrT
    I wonder if we will have access to these "characters" and, if can be animated...
    @vladiiiiii Sorry for bumping, I noticed that itīs not on the OP. can you put it there?? Waiting for that option for too long...
    I have not seen any of them on a track except on the track that ANBA shows a "hidden.challenge". Will be really disapointing if we canīt use them...

    Sorry buddy wasn't really sure how to word your question. So are you asking if these characters will only be available to the devs (like the squirrels)? And if they are available, are there animation options?
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  10. #50
    MaTiSpOrT's Avatar Senior Member
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    Re: Trials Fusion Q/A Thread

    No problem vladiiiiiii!!
    Yeah!! Exactly that!!
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