1. #101

    Re: Trials Fusion Q/A Thread

    Originally Posted by Cruelty976
    Originally Posted by attila999
    when we download a track on evo, we are downloading a piece of code, and we all have the same track ...

    if the objects are the same name from one version to the other, the same map objects themselves ... I do not see the problem

    even our GT must be on the sheet code ...

    if there is a problem it is more about interaction platforms and servers ... it seems ...
    Straight off the bat then, what happens when I build a track with 3 lights close together on xbox one which tests fine then mr. X downloads it to his 360 and that part of track with the 3 lights lags and creates light blocks etc. how will that work? Same with effects, trees, physics objects etc.
    Oh... Disregard my last message, then. I guess I'm not as smart as I pretend I am. Good question.
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  2. #102
    MaTiSpOrT's Avatar Senior Member
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    Re: Trials Fusion Q/A Thread

    Originally Posted by Cruelty976
    Is everyone missing the point here,??
    Please read my post near the top of this page.
    If track Central is cross platform, that means the next gen versions are no more advanced than the 360 version and the next gen editor will be limited to 360 capabilities e.g small file size lag issues lighting issues.
    Basically everything we were hoping to be improved on with next gen power will be dragged back by the 360 ball and chain.
    Mobile apps run on different devices with different APIs without problems... So I guess there could be a way to do the same with games...
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  3. #103
    MaTiSpOrT's Avatar Senior Member
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    Re: Trials Fusion Q/A Thread

    Free roam mode? without DL as a guideline?
    Is possible leave the bike and walk?
    Mix those options would be amazing!!
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  4. #104

    Re: Trials Fusion Q/A Thread

    Originally Posted by Cruelty976
    Originally Posted by attila999
    when we download a track on evo, we are downloading a piece of code, and we all have the same track ...

    if the objects are the same name from one version to the other, the same map objects themselves ... I do not see the problem

    even our GT must be on the sheet code ...

    if there is a problem it is more about interaction platforms and servers ... it seems ...
    Straight off the bat then, what happens when I build a track with 3 lights close together on xbox one which tests fine then mr. X downloads it to his 360 and that part of track with the 3 lights lags and creates light blocks etc. how will that work? Same with effects, trees, physics objects etc.
    I guess we just have to accept the fact that there will be limitations like this on an older console
    its sad to be honest
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  5. #105

    Re: Trials Fusion Q/A Thread

    Originally Posted by Cruelty976
    Straight off the bat then, what happens when I build a track with 3 lights close together on xbox one which tests fine then mr. X downloads it to his 360 and that part of track with the 3 lights lags and creates light blocks etc. how will that work? Same with effects, trees, physics objects etc.
    Probably integrate a tag system where you can mark a track to not work on x360 so the track gets hidden for x360 users or they get a message "not optimized for your system" or some other measures.
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  6. #106

    Re: Trials Fusion Q/A Thread

    Originally Posted by Giddimani
    Originally Posted by Cruelty976
    Straight off the bat then, what happens when I build a track with 3 lights close together on xbox one which tests fine then mr. X downloads it to his 360 and that part of track with the 3 lights lags and creates light blocks etc. how will that work? Same with effects, trees, physics objects etc.
    Probably integrate a tag system where you can mark a track to not work on x360 so the track gets hidden for x360 users or they get a message "not optimized for your system" or some other measures.
    That would get so annoying for 360 users
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  7. #107
    IImayneII's Avatar Senior Member
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    Re: Trials Fusion Q/A Thread

    Do the FMX tricks give an advantage when you do them on classic runs?
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  8. #108

    Re: Trials Fusion Q/A Thread

    How does the Trick system work, when you are playing with a keyboard?

    arrows + wasd or.... ?
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  9. #109
    mutetus's Avatar Trials Developer
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    Re: Trials Fusion Q/A Thread

    Just like PC games can adjust visual settings, the 360 version has fewer details and others have more. Next gen versions are made and optimized for next gen so don't worry, it won't be just 360 game for X1. And they both look very nice.
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  10. #110

    Re: Trials Fusion Q/A Thread

    I do not understand but it seems to me that speaks of Anba cross plateform

    http://www.gamereactor.eu/grtv/?id=159974
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