1. #1

    Full Game Speedruns - Updated 20/03/14

    General Rules:

    - All tracks must be done in order.
    - All tracks completed in one sitting.
    - Video Proof required for runs to be VERIFIED.
    - Only VERIFIED times added to the leader board.
    - People can still submit unverified runs, but they won't be added to the main board.

    Crash County Speedrun:

    - START timer at commencement of racing on Ridge Tracer and STOP timer at completion of Inferno 3.
    - License tests not included.
    - Skill games not included.

    0:58:22.750 | Ch4er0n (PC) (http://www.twitch.tv/chaeron/c/3917173)
    1:00:19.582 | Gangly_ (UNVERIFIED)
    1:05:48.000 | xGetWhatYouGive (360) (UNVERIFIED)

    Paine Island Speedrun:

    - START timer at commencement of racing on Carnival Of Rust and STOP timer at completion of Magic Marker.
    - Skill games not included.

    Big Sands Speedrun:

    - START timer at commencement of racing on Greek Therapy and STOP timer at completion of The Great Fire.
    - Skill games not included.
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  2. #2

    Re: Full Game Speedrun?

    Blaze has done this many times I think and I've had a go myself on the Xbox, can't remember my time, I streamed it but it's probably long gone as I never stream and it was over 6 months ago so I dunno how Twitch works.
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  3. #3

    Re: Full Game Speedrun?

    I think i'll give it a run tonight and see what happens
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  4. #4
    Camzarcar's Avatar Senior Member
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    Re: Full Game Speedrun?

    Sounds fun, I can compete with you if you want, but I have no way to stream anything or record it.
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  5. #5
    Gangly_'s Avatar Banned
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    Re: Full Game Speedrun?

    Originally Posted by Camzarcar
    Sounds fun, I can compete with you if you want, but I have no way to stream anything or record it.
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  6. #6
    oRz_iPsyKoZ's Avatar Senior Member
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    Re: Full Game Speedrun?

    Bump

    I did this in 1:01:44, without including tournaments, skill games and DLCs. Sub-50 min is fully possible I think, since I did so much faults on certain hard tracks. Unfornately I hadn't anything to stream/record...

    Besides I also lost a lot of time in the menus
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  7. #7

    Re: Full Game Speedrun?

    You could just write down your times for each track and then take the sum at the end. Just to avoid menu time.
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  8. #8
    oRz_iPsyKoZ's Avatar Senior Member
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    Re: Full Game Speedrun?

    ^ Gonna try this later.

    Btw when I was speedrunning, I had to wait a little in the menus between each track. If I go too fast, it doesn't load the next map but the map after the next one. Same goes for the events. I'm surprised that it hasn't been fixed
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  9. #9

    Re: Full Game Speedrun?

    I completely forgot about this! I might give it a run this weekend. I've noticed the problem with loading the wrong tracks too. I think it's better to just add up the times and cut menu time out of it too. If anyone does it before me post your times and individual stages if you like too!
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  10. #10

    Re: Full Game Speedrun?

    I gave this a go a while back and although I didn't get all zero fault runs, I was able to get a total time of 48 minutes roughly. It'd be interesting seeing what the top riders could get for their times.
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