1. #11

    Re: Trials Fusion - Yeti 3.0!

    Originally Posted by ChicagoAJ
    Don't listen to haters. Build what you like, who cares what other people think?

    I played both Yeti's for hours and broke many things within reach.
    I know but I do like to know what the haters hate about it. But so far I've just gotten BAH it SUCKS!
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  2. #12

    Re: Trials Fusion - Yeti 3.0

    I thought it was a cool idea that was fun, even though you did admit the looks did suck. To be honest if you did make another yeti for trials fusion it would be in your benefit to improve the look of the track. Since you just stated that you can make nice looking tracks you just dug yourself in a deeper hole, we'll at least from the perspective of those you call haters. Whether you care or not. Once again it is your choice how you would make it but calling others haters because you made a TRACK THREAD is wrong. Especially since the point of threads like this is both for promotion and IMPROVEMENT. Many people on the forums refuse to see that point of view. Don't be one of them.
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  3. #13

    Re: Trials Fusion - Yeti 3.0!

    i would say yeti was bad because
    it looked like you did nothing but place the spinning thing and placed some ramps in a random part of the world
    gameplay was just rage material
    the one thing that made it "fun" was that when you crash the rider can glitch in funny ways which is something you didn't plan for but just happened
    maybe i'm being a bit harsh it was clear you wanted to hurt and fling away the rider as hard as posible

    it doesn't deserve to be on any of the highest rated list not even the skillgames one because there are way better skillgames that are very fun, can with replay value and with good visuals
    if i would use a few words to describe it i would use: stupid,fun,rage

    good luck with your other dev stuff that wasn't just to show something to a friend
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  4. #14
    RetiredRonin's Avatar Senior Community Manager
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    Re: Trials Fusion - Yeti 3.0!

    Originally Posted by ChicagoAJ
    Don't listen to haters. Build what you like, who cares what other people think?
    Oh no. I agree with AJ on something.

    Seriously, you have just as much right as anyone's "favorite builder" to make what you want. Go for it. Just please don't be surprised if some of these guys are a bit upset that Yeti has been rocking out it the top of the feed for so long.

    As you said, it's aesthetically sparse, and some of these guys can and do spend 20+ hours working on just the decoration and lighting in their tracks, only to watch them drop out of the feeds with a very small amount of downloads.

    I can totally see both sides here, but the only thing that should really matter to you is that you build if you enjoy building. That's my 2 cents.
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  5. #15

    Re: Trials Fusion - Yeti 3.0!

    It actually took a while to place the jumps so it was both challenging and possible. A lot of jump placements on the innards of the track made it impossible to survive due to the increasing speed at which the bar spins at.

    It wasn't randomly placed per say, I needed to find a flat area that was large enough to house my mechanism and had an exit like structure. I didn't want to place it in the sky.
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  6. #16

    Re: Trials Fusion - Yeti 3.0!

    "Yeti 3.0" oO
    Spoiler:  Show
    Did you upload a 2.0 ?


    Yeti was a cool idea but make it better for Fusion !
    Btw why did you name your track "Yeti" ? I want to know.
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  7. #17

    Re: Trials Fusion - Yeti 3.0!

    Originally Posted by Killlard
    "Yeti 3.0" oO
    Spoiler:  Show
    Did you upload a 2.0 ?


    Yeti was a cool idea but make it better for Fusion !
    Btw why did you name your track "Yeti" ? I want to know.
    Yeah there's a Yeti 2.0 It's a bit more experimenting with physics and effects, also trying to see what I can do with the track line.

    I have no idea why the name Yeti was what I picked back then other than I needed something unique so my friend could find it quickly. So that was the first thing to come to my head.
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