1. #1

    [WIP] Minecart Mayhem .6b

    Sup. I started this track over a year ago. I tried putting way too much in it and now it seems too bloated to finish. There are many routes, two different mine carts, a Secret Ninja Course, a Super Secret Ninja Course found within the Secret Ninja Course, minecart loop-de-loops, big jumps, a secret "slingshot" that can launch your bike 100 feet into the air, an obstacle I call the Fun Wheel, a ninja rail course with huge gaps(at the very end), a brief hill climb if you take the topmost route from the fun wheel and much more. I had a hard time choosing which tags to use for the track because it has so much to it. If you find yourself thinking there is only one or two routes, you are wrong. Keep trying.

    Minecart Mayhem .6b
    Author - smoke torture

    [list:3iy629ew]
    Press both analog sticks in to lock yourself to the minecart. It might take a few tries.
    Be wary of sudden drops as the minecart can tumble. It can also throw you out even when locked in.
    Right Analog Stick Up and Down + Red Light = ???
    The rotatable tire with the pipe hanging from it should be jumped onto, then hook your front wheel on the bar as it comes around.(Has anyone ever seen this obstacle before?)
    If you can make it through the Super Secret Ninja Course to the Fun Wheel, kudos. You must ride it to the end and hook your tire on the bar to disable the electricity.[/list:u:3iy629ew]

    Let me know what you think of the track or if you have any questions.
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  2. #2
    Wraath's Avatar Member
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    Mar 2014
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    Re: [WIP] Minecart Mayhem .6b

    You need to get rid of all them rocks. They dont look good. Try using the large flat pieces near the bottom of "rocks" and set them to deco only. The sliding movement when your in the cart isnt too good either. I dont know how to make it better, hell I dont even know how you did it in the first place.
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  3. #3

    Re: [WIP] Minecart Mayhem .6b

    A vast majority of the rocks in the background and below the track are deco-only. I'm working on removing a lot of them. There are physics issues in many places because of too many objects in one area and I'm working on fixing that as well. Sometimes a piece of track might not clip and you can fall through and get stuck or fall through a rock below the track. 90% of things not on the driving line are deco-only.

    I'm not going to claim that the cart is incredibly complicated but fine tuning it was a nightmare. As soon as I saw the train bogie I knew I wanted to make a minecart and as far as I knew at the time it hadn't been done. It seemed simple but quickly became very difficult to "perfect." Aligning the wheels.. getting the mass to a point where it felt heavy like a minecart but could still do jumps...

    I even have one made that is off the driving line and is supposed to ride the rail bridge over the player in the large cavern. Without the driving line to lock it to the rail is usually either gets stuck or slips off the track and starts tumbling down the cave slope, so I have it deco only with no physics. It's stuff like that which would either be fully implemented or deleted eventually.

    If you explore every single route it should become apparent that so much work need so to be done in so many areas that it'd be wiser to just cut many of the routes out of the track. This is the absolute last thing I want to do and will try everything else before doing so.

    If anyone finds the Secret Ninja Course or the Super Secret Ninja Course let me know what you think. As I said it's not up to the par set by ninjas these days, it's still a lot of fun anyhow.

    -editing first post with some notable info.
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