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Member
player event
I want my rider to grab and swing on a rope after the track ended I tried a physics joint but the rope jumps to the begining of the track I want it stay at the end,any suggestions how to get him to grab it
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Trials Developer
Re: player event
Add a dummy object to rider's hand with a physics joint and use object position event to move the dummy object to the rope when it's the right time. You can glue another dummy object to the end of the rope and get its coordinates and angle to help position the rider. Use curve data sources and damping to smoothly move the rider. Anything you join with the rider or bike with a physics joint will always follow them.
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Member
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Member
I am having problems connecting a dummy object to the riders hand. It only connects to his elbow. Any tips on connecting to his hand? It seems to connect to the bike forks and handlebars when I click on his hand.
** Nevermind, I just saw the post about BMX and checkpoints. That worked.