1. #11
    TeriXeri's Avatar Senior Member
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    Re: Why not monetize TRACK CENTRAL for Fusion?

    Even if tracks would cost like 0.001 cents (currency doesn't matter here, just an example), I'd hate it so much I wouldn't even build or play customs.

    Even with the option for free tracks, I'd like an even system for all, not split the community with money, cause it will affect tracks, there always will be people building/rushing for greed intentions, you cannot avoid that if there's any money involved.

    A true community, builds and rides tracks with passion, from the creative mind and heart, from others to others.

    Leave microtransactions to free to play and freemium games, not Trials Fusion.
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  2. #12
    VEGASTRASH's Avatar Senior Member
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    Re: Why not monetize TRACK CENTRAL for Fusion?

    Some valid points here and I'm one who can't stand the pay to play model.
    I'm sure this wouldn't happen on a console for quite some time. Look at "second life" or other computer games where users make content, then sell it. Why should a game you like be any different.
    Redlynx makes DLC and you'll gladly give them your money. It's new content, for a game you love. You see tremendous value in your $5. So why not be on the other end? It wouldn't be mandated, that you can only play track central is you pay. It would be solely up to the builder.
    We'd be talking a small number. If I could give some of my favorite builders $5, I would gladly do so. Sure, building is reward in itself, but would you really be bent if you had a check for 2 grand that month because you built a few tracks people liked?
    Again, think of how great tracks would be with someone having the potential to make a few grand on one. The tracks would be RIDICULOUS! People spend plenty of time now creating, but not many good builder for a 1.5 million person install base.

    There's only something wrong with mandated charges for content. Optional is ok for me. If you're a builder, which most here are...you'd have plenty of cash from your tracks and giving a few builders $5 or $8 wouldn't phase you with your 2 grand check.
    Kind of like when your gas runs out in Fronteir. I played it for a bit, then just stopped turning it on. Do you know anyone who likes to play a game for 3 minutes, then wait a few hours for imaginary gas? Now this, is a horrid idea.
    Monetizing your creativity...that's just smart. I understand the build for the enjoyment of building, but it's like the guitar player who strums GCD at his local bar for beers...sure, it's cool...he gets to play music, but wouldn't you rather be on a national tour making 7 figures?
    Ok, bad example
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  3. #13
    willyums's Avatar Senior Member
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    Re: Why not monetize TRACK CENTRAL for Fusion?

    We'd all like to get paid for it, but would you wanna see davepigeonman raking in that 7 figure sum? That's my main gripe with it
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  4. #14
    MaTiSpOrT's Avatar Senior Member
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    Re: Why not monetize TRACK CENTRAL for Fusion?






    *** Bonus video ***

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  5. #15

    Re: Why not monetize TRACK CENTRAL for Fusion?

    the issue is kinda similar to making vids on youtube

    you do it because you love do do it
    the viewers don't really want to pay for it
    some good creators might aswell be paid for it because of the quality and how much time they put into it etc

    on youtube they get paid by adds

    on console no real model exist for paying for user created content
    the only thing that i know of is rockband network and you had to pay to even make the content
    and a fraction of the money of each sale would return to you
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  6. #16
    IImayneII's Avatar Senior Member
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    Re: Why not monetize TRACK CENTRAL for Fusion?

    With all the bad builders, this would be a feature that would be abused so badly...only thing I could maybe accept is a donation button because it would be optional and people can descide after playing all your tracks. The reason the game is so popular is because the endless tracks you can play, if they would monitize that i'm sure the game woudn't live that long and alot less tracks would be played, so probably alot less good builders would stay because since we are building tracks for free now, I don't think builders really do it for money, but for people to play and enjoy their tracks.
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  7. #17
    s0ad667's Avatar Senior Member
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    Re: Why not monetize TRACK CENTRAL for Fusion?

    I really disagree with this. Same thing was under discussion in some Portal forum i visit, noone liked it. Mods/usermade content are meant to be free, people do them because they love to do it. Many already said above why such system would be a lot more bad than actually good, so no need to repeat them.

    Btw, i agree with basslineux001 about the donation feature. Not forcing anyone for anything and it won't affect people's experience while giving you the option to show your appreciation for the good stuff.
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  8. #18
    Lukeyy19's Avatar Member
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    Re: Why not monetize TRACK CENTRAL for Fusion?

    Originally Posted by VEGASTRASH
    Some valid points here and I'm one who can't stand the pay to play model.
    I'm sure this wouldn't happen on a console for quite some time. Look at "second life" or other computer games where users make content, then sell it. Why should a game you like be any different.
    Redlynx makes DLC and you'll gladly give them your money. It's new content, for a game you love. You see tremendous value in your $5. So why not be on the other end? It wouldn't be mandated, that you can only play track central is you pay. It would be solely up to the builder.
    We'd be talking a small number. If I could give some of my favorite builders $5, I would gladly do so. Sure, building is reward in itself, but would you really be bent if you had a check for 2 grand that month because you built a few tracks people liked?
    Again, think of how great tracks would be with someone having the potential to make a few grand on one. The tracks would be RIDICULOUS! People spend plenty of time now creating, but not many good builder for a 1.5 million person install base.

    There's only something wrong with mandated charges for content. Optional is ok for me. If you're a builder, which most here are...you'd have plenty of cash from your tracks and giving a few builders $5 or $8 wouldn't phase you with your 2 grand check.
    Kind of like when your gas runs out in Fronteir. I played it for a bit, then just stopped turning it on. Do you know anyone who likes to play a game for 3 minutes, then wait a few hours for imaginary gas? Now this, is a horrid idea.
    Monetizing your creativity...that's just smart. I understand the build for the enjoyment of building, but it's like the guitar player who strums GCD at his local bar for beers...sure, it's cool...he gets to play music, but wouldn't you rather be on a national tour making 7 figures?
    Ok, bad example
    Of course we'd all love to be able to make money off the effort we put in, it would be great, It's one of the main reasons I upload stuff to Youtube, that's not the issue here, the issue is the rest of the trials players, those that don't make tracks, or engage in the forums, they wouldn't buy the game if user content was paid for, therefore the game would effectively flop, and all that would be left is a few track builders paying each other for tracks. I get what you're saying about you pay for content from the devs, but you're paying for a new world, a new bike etc, tracks are just a bonus, they even add their own free tracks to track central.

    I can't see any way that monetising track central would work beyond a simple donation system.
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  9. #19
    Euan's Avatar Senior Member
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    Re: Why not monetize TRACK CENTRAL for Fusion?

    I get £30 a week

    **** that
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  10. #20

    Re: Why not monetize TRACK CENTRAL for Fusion?

    Originally Posted by WILLYUMZ
    We'd all like to get paid for it, but would you wanna see davepigeonman raking in that 7 figure sum? That's my main gripe with it
    I'm pretty certain he wouldn't be raking crap if he mass-produces those crappy tracks like he does now. The only reasons people download them are that they're a complete line and they're free.

    This idea in general: I'm indifferent. On one end, it would promote more quality tracks (building solid tracks for income? Builders would love that); on the other end, people build tracks as a hobby. I would be all for it if tracks are very inexpensive
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