Originally Posted by TeeMunny
Originally Posted by Jorma
Some analog stick have slightly different diagonal value range (wireless <-> wired), so with some controllers you almost have to use the D-pad in ski jump skill game to get full input in both direction.
I guess this would make sense, since playing a FPS with a wireless mouse is almost impossible (Counter-Strike 1.6 comes to mind).
I never thought about this in Trials though. Although it's not as fast paced a game as an FPS, i'm sure there are slight delays that occur when playing wirelessly. I'm going to have to buy one of those USB cable battery packs I guess.
I think you're misunderstanding what Jorma means. It's not about input delay, it's about the area of input the Analogue Stick can allow.
If you put a controller into a PC and check the analogue input, you get to see that diagonals are never at 100% of their horizontal or vertical potential, this is because the analogue stick is presented within a circle, thus we only get a circle's range.
To simplify (hopefully) a little, if I hold right, the axis goes from being 0, or neutral, to being 255, full right. But as I start to move the stick upwards to make it diagonal, that 255 value starts to go down.
At approximately to full diagonal, the input for 'right' is now only at about 170.
Where as, if I were to press diagonal up-right with the D-pad, both up and right would be at 255 each.
I believe, what Jorma is referring to, is the difference in how high those diagonal values go. The wired and wireless controllers must have subtle calibration or design differences allowing for a different scope of diagonal input.
Meaning, that because the analogue input, if I understand correctly, is grouped into 7 different levels of input per axis. So, for me, pressing that diagonal up-right, puts my rider into the leaning forward as far as group 5, but for my friend with his brand new and unworn pad, he may only get into group 3, maybe 4 at best.