In here, you'll find tips & setups for the Trials Evolution editor in video. New tutorials will be added in time.
I always thought doing editor videos, and now I started a channel called BlastergamerX. ( http://www.youtube.com/user/BlastergamerXVideos )
Currently the channel is trials-dedicated only.
Feedback about the videos is strongly appreciated, since I'd like to improve my videos. This first video is just text guided, and I can switch to voice-over if that makes understanding the content better.
Request any editor tutorial video you'd like, please!![]()
Setup: OPE Start - End Animation
Watch it on YouTube.com
Setup: OPE Directional (Voice-Over)
Watch it on YouTube.com
Nice to see people still helping out, even though this forum has gone to crap.![]()
Hi blaster, i might need some help with my third person skills game you tested the other day. For now it seems to be doing fine, so if theres any problems i will bring it to your attention. Thanks for starting this thread.![]()
Hi, your internet seems fine again.Originally Posted by DeadEXit![]()
Yeah, now it's like crap, but you may be just the right person to spread the word!![]()
Actually, I wanted to send a XBL message to you, but you're always finding things from me so fast.
Really, any request is fine, from a little thing to big setups!
I like voice-overs better because I can listen while I follow along.
Linkng multiple opens together could be a good follow up?
Make the ball move L to R and then back to front of screen maybe (or top to bottom)
That's what I was thinking too. I have a mic setup so I can use voice-overs next time.Originally Posted by Jolan![]()
Ok, great suggestion!Originally Posted by Meenie77
I'd really like a tutorial on moving an object based on where the camera is pointing.
If cam points North, Up will move the player North. If camera points East, Up will move East instead of North.
I don't think this is hard to do, but I'll try to make a video about it.Originally Posted by Jolan
New Video in OP.
For Meenie77 as requested.![]()
Should show an example of what the code does as well - show it in action![]()