1. #1

    Why so much broken replays!?!?

    Lately, ive been getting a lot pretty good runs only to watch them and see that they break somewhere along the run. I know there was a thread for this already but its been happening a lot more lately. Why? Im just curious?
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  2. #2

    Re: Why so much broken replays!?!?

    I think it's just in your head. The number IMO has been always the same.
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  3. #3

    Re: Why so much broken replays!?!?

    I saw a 12 minute replay yesterday
    And grief got 6:58 on some track and it wasn't viewable
    But yeah unicorn broken replays.
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  4. #4

    Re: Why so much broken replays!?!?

    The last two runs that i thought were pretty good... cataclyst, by this one dude, clutch and maybzz you have passed it, and now Apollo by maybzz. Both broken replays. Btw i feel like i am being targeted nowadays. I have been getting runs close to 7 minutes lately and they are NEVER viewable. Even when its in the high 6 minutes. I would like an explaination for what constitutes a viewable... and why they break
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  5. #5

    Re: Why so much broken replays!?!?

    http://en.m.wikipedia.org/wiki/Logic_error

    Based on my limited knowledge of programming. Being that replays are not recorded like a video, but rather a recompiled sequence of code(your controller input).

    My guess is the logic error is occurring in some variable in the coding of the bike/rider's physics(similar to a "Tire glitch"). Which then "de-rails" the recorded controller input and causes the break. An indicator of this is that you can see your controller input continue to play through after the break.

    #Speculation.

    Edit: if this is the case, it would mean that the cause of a broken replay would be unique to each individual instance, not just track. Making it very difficult to fix... Appearently..
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  6. #6

    Re: Why so much broken replays!?!?

    The servers are nearly full
    [maybe ? ]
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  7. #7

    Re: Why so much broken replays!?!?

    Originally Posted by TBM
    http://en.m.wikipedia.org/wiki/Logic_error

    Based on my limited knowledge of programming. Being that replays are not recorded like a video, but rather a recompiled sequence of code(your controller input).

    My guess is the logic error is occurring in some variable in the coding of the bike/rider's physics(similar to a "Tire glitch"). Which then "de-rails" the recorded controller input and causes the break. An indicator of this is that you can see your controller input continue to play through after the break.

    #Speculation.

    Edit: if this is the case, it would mean that the cause of a broken replay would be unique to each individual instance, not just track. Making it very difficult to fix... Appearently..
    damn, i guess il just have to deal with it then
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  8. #8

    Re: Why so much broken replays!?!?

    I find it happens a lot with lines that contain a physical object, like a moving beam or swing. If it doesn't move in exactly the same manner every time, the replay won't work. I know on one of the main maps, (Train Yard maybe?) the Donkey's rear tire will dig into the same beam while ascending.
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