1. #1
    xXRajadoXx's Avatar Member
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    Activation of physical effects

    Activation of physical effects can be increased to a point of the track and then shrink, to again increase Forward?

    I am referring to square that has the pilot's head to activate physical effects that are far away.

    The default is 20 meters, the objects are about 70 meters, but if I increase the physical effect, slows down, then, what I want is:

    1 - increase (first checkpoint)
    2 - shrink (second checkpoint)
    3 - increase (final track)

    so as not to slow down a part of the track, which is an open field.

    I used the Data Source linear curve with activation and deactivation, but always remains activated.

    This is to what I refer:
    http://i.imgur.com/KXZ6wV5.jpg
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  2. #2

    Re: Activation of physical effects

    Tie a variable data source to the physics bubble "size" then set variable data source to 20.
    Now when you want to alter size have a hit trigger > set value event (70) > variable data source.
    Use this procedure whenever you want to alter physics bubble size.
    Link all set value events to the variable data source that's linked to the physics bubble size...

    Hope that made sense.
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  3. #3
    xXRajadoXx's Avatar Member
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    Re: Activation of physical effects

    It worked perfectly, thank you very much!!
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