1. #1

    Front/Rear Wheel Planks

    I'm a bit inexperienced with the evo editor. How do you make a plank so only the front or only the back wheel can touch it?
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  2. #2

    Re: Front/Rear Wheel Planks

    You don't.
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  3. #3

    Re: Front/Rear Wheel Planks

    @Antg. If you're not gonna help and just troll than don't post *******.
    Get a hit trigger and a bike part detach event.
    Go to the hit trigger and go to select object 1. Uncheck all the boxes. Then go to object instances, click te wheel you DON'T want to touch. Then select objects 2 and choose desired one wheel objects. Then click on hit and attatch it to the bike detach event. Go to the bike detach event and select all the bike parts. That's it.
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  4. #4

    Re: Front/Rear Wheel Planks

    Thanks Clutch. BTW, this is for the track that I'm making for you, grief, Maybzzzz, Ghetto ect.
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  5. #5
    iStriide's Avatar Senior Member
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    Re: Front/Rear Wheel Planks

    Better if you just make the player fault with a player event instead of a bike detach event.
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  6. #6

    Re: Front/Rear Wheel Planks

    Ok, I'll screw around with it for awhile. Thanks guys
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  7. #7

    Re: Front/Rear Wheel Planks

    Originally Posted by ClutchMystaFlex
    @Antg. If you're not gonna help and just troll than don't post !"#¤.
    Trolling would be if I gave him incorrect instructions on how to do it and then laughed about it. I was just trying to express that I don't like this gimmick. It's part of what makes most of TC a homogenic cesspool. But I guess I can't force people to come up with their own ideas.
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  8. #8

    Re: Front/Rear Wheel Planks

    I don't mind the Red/Blue tracks but when it's not stated in the title or description then that urks me. Like a really pretty track but then kills me when I don't roll over a board properly
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  9. #9

    Re: Front/Rear Wheel Planks

    Ok so I'll remember to do that.
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  10. #10
    LynxNinjaTrials's Avatar Senior Member
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    Re: Front/Rear Wheel Planks

    Originally Posted by iStriide
    Better if you just make the player fault with a player event instead of a bike detach event.
    This!


    @Jolan: +1
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