1. #21
    LynxNinjaTrials's Avatar Senior Member
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    Re: Top 5 things that you really hate in Trials

    Originally Posted by sparkierjonesz
    -the gameplay
    -redlynx
    -ubisoft
    -its developers
    -you guys

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  2. #22

    Re: Top 5 things that you really hate in Trials

    Ive platinumed almost everything but I still need about 4 million to buy all the different clothing etc... I mean has anyone???
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  3. #23
    Hp_venomZ's Avatar Senior Member
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    Re: Top 5 things that you really hate in Trials

    Originally Posted by shakeyclaret
    Ive platinumed almost everything but I still need about 4 million to buy all the different clothing etc... I mean has anyone???
    Me
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  4. #24

    Re: Top 5 things that you really hate in Trials

    Originally Posted by HpvenomZ
    Originally Posted by shakeyclaret
    Ive platinumed almost everything but I still need about 4 million to buy all the different clothing etc... I mean has anyone???
    Me
    Fair play to you there must be only a handful of people that have?
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  5. #25
    RetiredRonin's Avatar Senior Community Manager
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    Re: Top 5 things that you really hate in Trials

    Originally Posted by LynxNinjaTrials
    + that you don't HAVE TO rate a track after playing!
    There's not a whole lot to be done about this. If you force players to rate tracks, then you will get the default score a large percentage of the time. If you don't have a default, then you will have whatever is the fastest/easiest score to get to. It's fairly impossible to get every person to give their true rating on a track 100% of the time.
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  6. #26
    vladiiiiiiii's Avatar Banned
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    Re: Top 5 things that you really hate in Trials

    1. Annoying DLC loading screen when you boot up the game
    2. Obvious floating checkpoints RIGHT IN PLAIN VIEW..insta 1* u lazy wankers
    3. People that make more than 1 remake of the same track and slap a different difficulty on it
    4. I really hate how you can't sort by creator when playing your DL tracks AND how it takes an eternity to delete tracks when your list is full.
    5. WILLYUMZ
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  7. #27
    LynxNinjaTrials's Avatar Senior Member
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    Re: Top 5 things that you really hate in Trials

    Originally Posted by ShiftySamurai
    Originally Posted by LynxNinjaTrials
    + that you don't HAVE TO rate a track after playing!
    There's not a whole lot to be done about this. If you force players to rate tracks, then you will get the default score a large percentage of the time. If you don't have a default, then you will have whatever is the fastest/easiest score to get to. It's fairly impossible to get every person to give their true rating on a track 100% of the time.
    always good when a dev can tell you why some things are, how they are
    def. makes sense, but it still is kinda frustrating when you have 2000dl and just 70 rates
    but i can understand why it is hard to force ppl to rate your track
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  8. #28

    Re: Top 5 things that you really hate in Trials

    Originally Posted by LynxNinjaTrials
    Originally Posted by ShiftySamurai
    Originally Posted by LynxNinjaTrials
    + that you don't HAVE TO rate a track after playing!
    There's not a whole lot to be done about this. If you force players to rate tracks, then you will get the default score a large percentage of the time. If you don't have a default, then you will have whatever is the fastest/easiest score to get to. It's fairly impossible to get every person to give their true rating on a track 100% of the time.
    always good when a dev can tell you why some things are, how they are
    def. makes sense, but it still is kinda frustrating when you have 2000dl and just 70 rates
    but i can understand why it is hard to force ppl to rate your track
    I'm an advocate for trying to give honest ratings as often as possible, but even I don't want to rate tracks all the time. Because I care what happens to a track as a result of my rating, sometimes, I feel that I havent necessarily put enough time or effort into understanding someone's work, I may choose to forgo the rating process. Sometimes I've been away from the game for a while, and my skills aren't sharp enough to appreciate the driveline, or I haven't seen a lot of things that have been trending on TC, thus, I don't know how truly origional something is.

    Normally if this is the case, I'm a happy return player, more than willing to just dish out easy 4s and 5s for good effort, and an interesting ride. But sometimes I just don't like stuff, but me, having played so many tracks, and spent so much time building, I just don't feel I should judge something when my head isn't into the game completely.

    Having a choice comes with its frustrations, but it's probably never good to force a player to do anything in this kind of game.
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  9. #29
    LynxNinjaTrials's Avatar Senior Member
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    Re: Top 5 things that you really hate in Trials

    Originally Posted by Stllbreathnbuty
    Originally Posted by LynxNinjaTrials
    Originally Posted by ShiftySamurai
    Originally Posted by LynxNinjaTrials
    + that you don't HAVE TO rate a track after playing!
    There's not a whole lot to be done about this. If you force players to rate tracks, then you will get the default score a large percentage of the time. If you don't have a default, then you will have whatever is the fastest/easiest score to get to. It's fairly impossible to get every person to give their true rating on a track 100% of the time.
    always good when a dev can tell you why some things are, how they are
    def. makes sense, but it still is kinda frustrating when you have 2000dl and just 70 rates
    but i can understand why it is hard to force ppl to rate your track
    I'm an advocate for trying to give honest ratings as often as possible, but even I don't want to rate tracks all the time. Because I care what happens to a track as a result of my rating, sometimes, I feel that I havent necessarily put enough time or effort into understanding someone's work, I may choose to forgo the rating process. Sometimes I've been away from the game for a while, and my skills aren't sharp enough to appreciate the driveline, or I haven't seen a lot of things that have been trending on TC, thus, I don't know how truly origional something is.

    Normally if this is the case, I'm a happy return player, more than willing to just dish out easy 4s and 5s for good effort, and an interesting ride. But sometimes I just don't like stuff, but me, having played so many tracks, and spent so much time building, I just don't feel I should judge something when my head isn't into the game completely.

    Having a choice comes with its frustrations, but it's probably never good to force a player to do anything in this kind of game.

    well said man! you gave me a new point of view about the rating
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  10. #30

    Re: Top 5 things that you really hate in Trials

    1: S
    2: T
    3: I
    4: D
    5: E
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