1. #11

    Re: Top 5 things that you really hate in Trials

    People with over-inflated egos.
    Tire glitching.
    Lack of effort into TC creations.
    No boobs.
    No female ***.
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  2. #12

    Re: Top 5 things that you really hate in Trials

    Originally Posted by GanajaD
    5. The overuse of bombs in ninja tracks
    4. The use of bombs in ninja tracks
    3. The funking tire glitches
    2. People who try their hardest to be #1 on their own tracks.
    1. NON-DONKEY ENABLED TRACKS!
    +9000
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  3. #13

    Re: Top 5 things that you really hate in Trials

    5+1 things in no particular order:

    When the game fails to load the world file in MP
    Load one world in MP, followed by a different one. The track parts from the second track will load but the game will still use the first world putting you in the air, water or under the map. To fix this all affected players must exit the lobby and load the second world in either SP or the editor, exit then rejoin your MP lobby.

    The insanely hard obstacle
    Ninja tracks with the most difficult obstacle as the very first one. One explanation for this I have heard is that it is called a 'n00b trap'. Only those who are capable of passing this insane obstacle get the privilege of rating the track, thus pushing only the highest ratings. This could explain why insanely difficult tracks as a whole are often rated the highest as well.

    Bike warping
    The bike is going forwards or backwards but for whatever reason the rear tire decides that it has had enough and tries to get up & go home. This could be happening because the tires are not cylinders but actually spheres. Dislodge one and watch it roll around! Handle bars will stay attached even after breaking off because they are actually held on by a slider + rotational joint, or so I suspect. The bars still kinda follow the bike when I pop them off but use a joint to keep the front tire attached.
    This also includes already going very fast from rolling, then the back tire suddenly gets that little extra grip and the Scorpion, the heaviest bike, accelerates like a madman and manages to still roll backwards :facepalm:

    Too dumb to live
    The amount the rider is capable of leaning. Like he'll be tipping forwards ever so slowly, just enough to not recover, and I'll yell at him for not using one of his arms as a counter weight! Or he'll be tipping backwards and peeve me off for not leaning right past the handle bars, almost kissing the front tire... LEAN DAMN YOU, LEANNN!!

    Advertising
    ADVERTISING, or rather the inability to place them. There's only so many time you can make a sign that says RedLynx or Ubisoft before I'm like, Alright, I get it already! Is Degree afraid that the one phallic track that makes it past the Report function will contain their product? I'm ok with no squirrels though.

    And finally,
    Named Toolcard groups
    Massive amounts of toolcards in a track you've taken a break from, and you've got to go back over everything just to see what the heck you did! A simple toolcard is all I ask, that allows you to type some text, any text, to remind myself what this group of yellow code is for. It doesn't need to appear on the track, or on the scoreboard, just let me name this section of code with 'walk', 'jump', 'warp1' or even A1, A2, B1 etc. Because otherwise I have to copy everything onto sheets of graph paper and hope that I do not lose them .
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  4. #14
    stiggyhead's Avatar Senior Member
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    Re: Top 5 things that you really hate in Trials

    The fact that i can't colour an object that should obviously have different colours.
    Not being able to rescale primes. These objects don't even have textures so there's no excuse for that, really.
    The gecko. It's floatiness reminds me of the bicycle in happy wheels.
    Tracks that force me to use it.
    Magic Marker.
    Tire glitches.
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  5. #15

    Re: Top 5 things that you really hate in Trials

    5. Sewage Plant
    4. Stairs in tracks
    3. Physics Factory
    2. Glitchy surfaces
    1. That stupid branch on Flow Like Water, ruining a great track
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  6. #16

    Re: Top 5 things that you really hate in Trials

    Originally Posted by smeghead89
    5. the first checkpoint in almost every track (not the obstacles just the actual checkpoint being there)
    4. strange camera angles
    3. inconsistent difficulty in custom tracks
    2. TC overloaded with ninjas
    1. PLY WOOD
    All of this ^^
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  7. #17
    oRz_iPsyKoZ's Avatar Senior Member
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    Re: Top 5 things that you really hate in Trials

    Originally Posted by InfernoTrials
    5. Sewage Plant
    1. That stupid branch on Flow Like Water, ruining a great track
    Woah
    I forgot these two things. Especially the branch. So booooooooooooooooring
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  8. #18
    iStriide's Avatar Senior Member
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    Re: Top 5 things that you really hate in Trials

    5. ****ty timesavers
    4. Tire Glitches
    3. Poorly placed objects and ramps on Single Player tracks.
    2. Titan Graveyard
    1. TITAN GRAVEYARD!

    For a game that is poorly made for competitive play, I can't stop playing it, because the concept of the game is so wonderful.
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  9. #19

    Re: Top 5 things that you really hate in Trials

    People that build a beginner/easy/medium/hard tracks then give it the tag - ninja difficulty . If it has this tag its obviously extreme!
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  10. #20

    Re: Top 5 things that you really hate in Trials

    -the gameplay
    -redlynx
    -ubisoft
    -its developers
    -you guys
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