1. #1

    1st person

    every once in awhile i play a first person style race. however the controls are always very disorienting. please if your gonna make a 1st person track switch the controller inputs for lean, to up and down and not left and right for a more natural feel. thanks. i hope someone pulls it off because it would actually be pretty cool... anyone agree? is it even possible? i havent tried.
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  2. #2
    GanajaD's Avatar Senior Member
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    Re: 1st person

    I have a few tracks with that kind of button layout, some like the up/down controls and some prefer the default left/right controls. So I learned when releasing a 1st person track is to do two version of the same track Check them out if you want.

    "The Valley" night versions I have released have some if you haven't already played them
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  3. #3

    Re: 1st person

    A gimmick Andybmx uses, is to set a button to switch between Normal/Inverted for his 1st person shooters. To do it yourself:
    L-left and L-right toolcards
    Set both of their sliders from Default to Disabled (Default/Stuck/Disabled)

    L-Up and L-Down toolcards
    Link the PRESS (and/or DOWN?) on each to a Player Event. Choose 'Lean' then set one to -127 and the other to +127.

    You could also leave the L-Left and L-Right alone and set the L-Up and L-Down to make Left/Down lean back and Right/Up lean forwards.

    I haven't tried this part but maybe you could set the amount of analog movement to only lean a little bit? This should make the rider move a specific amount depending on how much pressure you apply to the left analog stick.

    Character Operator > Left Stick Vertical
    This has a min/max value of -/+7 so link it to an N-Input math thing ( )

    N-Input:
    Slider = Multiply
    Value 1 = Lstick Vertical
    Value 2 = 18 (7 threshold x 18 = 126, 127 is max lean)

    Events > Player Event
    Slider 1 = Lean
    Slider 2 = N-Input
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  4. #4
    Blastergamer's Avatar Senior Member
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    Re: 1st person

    Originally Posted by Jolan
    N-Input:
    Slider = Multiply
    Value 1 = Lstick Vertical
    Value 2 = 18 (7 threshold x 18 = 126, 127 is max lean)
    How about to link a second two-input operator that adds 1 value to the two-input operator which multiplies the left-stick vertical? Probably doesn't make a difference but just to make it to maximum 127 lean. (the N-Input operator in your post should be two-input operator not N-input btw.)
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  5. #5

    Re: 1st person

    Ah thank you for the correction. Yes, you could add 1 or multiply by 19 instead of 18..
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