1. #1
    H3X23's Avatar Senior Member
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    Need editor help: on leave *solved*

    how do you get the on leave option to work? I am trying to get something to break when you stop touching it but i cant do it for some reason. Any help would be appreciated
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  2. #2
    LynxNinjaTrials's Avatar Senior Member
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    Re: Need editor help: on leave

    Originally Posted by H3X23
    how do you get the on leave option to work? I am trying to get something to break when you stop touching it but i cant do it for some reason. Any help would be appreciated
    not sure mate, what do you use it on?
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  3. #3

    Re: Need editor help: on leave

    Can't you just place an area trigger after the object and link it to a break event.
    So... On hit > break event > object to break.
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  4. #4

    Re: Need editor help: on leave

    does the trigger also happen to do other functions like on active or so?

    the problem might be that disable after hit is checked
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  5. #5
    MaTiSpOrT's Avatar Senior Member
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    Re: Need editor help: on leave

    On any kind of trigger, go to "Advanced Events" and pick the option that you are looking for. there is also "off after hitting" for more options.
    Hope this help!
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  6. #6

    Re: Need editor help: on leave

    Originally Posted by H3X23
    how do you get the on leave option to work? I am trying to get something to break when you stop touching it but i cant do it for some reason. Any help would be appreciated
    Is it not a hit trigger.. But set it to on leave?
    Much like a state event or sound event is on,off or toggle?
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  7. #7
    H3X23's Avatar Senior Member
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    Re: Need editor help: on leave

    Yer im using a hit trigger but when I try active or on leave it doesn't seem to work for me. I have tried a delay but its not going to be accurate enough. That was my last resort cruelty. Thanks for all the replies everyone.
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  8. #8
    H3X23's Avatar Senior Member
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    Re: Need editor help: on leave

    Originally Posted by sparkierjonesz
    does the trigger also happen to do other functions like on active or so?

    the problem might be that disable after hit is checked
    Ha ha you got it mate, can't believe it was something so simple all those times i needed to use on leave it looks like i may need to use an area trigger after all though
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