The game most certainly supported this function. I heard it was really awesome from the guy who was playing before me. I was too busy with KI to play Forza thoughOriginally Posted by SP1NALFLU1D![]()
Sorry, so did the fighting game you played support the function? We're the motors noticeable?Originally Posted by KaliniuS
Sounds like they were fun with forza![]()
One very important question: Is the music awesome like KI (SNES) or any other games Robert Beanland worked on? I wouldn't bet on it. Hard question to answer since subjectivity so basically did the music stand out?
Oh, here we are. nostalgia.....
Good music? In a modern game? I don't believe it. The rest of the ST is surely bad. Jago's theme sounds a bit odd...
Nothing beats the old killer kuts though:
http://www.youtube.com/watch?v=X81EJ...2E0CF636205A23
http://www.youtube.com/watch?v=by3Uj...2E0CF636205A23
http://www.youtube.com/watch?v=kGAzL...2E0CF636205A23
I've been loving the music from the new Killer Instinct, dare I say even more than the original! Mick Gordon is creating the soundtrack and he is doing a damn good job if you ask me. One thing that a lot of people don't know is that the music in the game will change based on how the fight is going. It gets more intense if combo breakers happen and it quiets down if both fighters are not moving. Here's a video breakdown:
There was no controller rumble with KI. Not sure if it's turned off by default or what but it didn't impact my enjoyment of the game.
Hey Kal, hope you've been seeing anything I tweet/retweet about KI. You're literally the only person I know who is interested, so they're purely for your sake! lol
haha I appreciate it. I haven't been on Twitter too much lately but I'll definitely catch up!Originally Posted by Barrybarfly
The vita d-pad is quite good and much better than the 360 and ps3 pads for sure. UltimTe Marvel vs Capcom 3 is much easier to play using the vita as a controller. Still falls short of the greatness of past Sega 6 button pads IMHOOriginally Posted by jook13