1. #11
    KaliniuS's Avatar Senior Member
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    Re: Just played the Xbox One and Killer Instinct at the MS s

    Originally Posted by SP1NALFLU1D
    Hi did you notice any force feedback from the triggers that has been claimed? Or did the game not support this function?
    The game most certainly supported this function. I heard it was really awesome from the guy who was playing before me. I was too busy with KI to play Forza though
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  2. #12

    Re: Just played the Xbox One and Killer Instinct at the MS s

    Originally Posted by KaliniuS
    Originally Posted by SP1NALFLU1D
    Hi did you notice any force feedback from the triggers that has been claimed? Or did the game not support this function?
    The game most certainly supported this function. I heard it was really awesome from the guy who was playing before me. I was too busy with KI to play Forza though
    Sorry, so did the fighting game you played support the function? We're the motors noticeable?
    Sounds like they were fun with forza
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  3. #13

    Re: Just played the Xbox One and Killer Instinct at the MS s

    One very important question: Is the music awesome like KI (SNES) or any other games Robert Beanland worked on? I wouldn't bet on it. Hard question to answer since subjectivity so basically did the music stand out?

    Oh, here we are. nostalgia.....



    Good music? In a modern game? I don't believe it. The rest of the ST is surely bad. Jago's theme sounds a bit odd...
    Nothing beats the old killer kuts though:

    http://www.youtube.com/watch?v=X81EJ...2E0CF636205A23
    http://www.youtube.com/watch?v=by3Uj...2E0CF636205A23
    http://www.youtube.com/watch?v=kGAzL...2E0CF636205A23
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  4. #14
    KaliniuS's Avatar Senior Member
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    Re: Just played the Xbox One and Killer Instinct at the MS s

    I've been loving the music from the new Killer Instinct, dare I say even more than the original! Mick Gordon is creating the soundtrack and he is doing a damn good job if you ask me. One thing that a lot of people don't know is that the music in the game will change based on how the fight is going. It gets more intense if combo breakers happen and it quiets down if both fighters are not moving. Here's a video breakdown:



    There was no controller rumble with KI. Not sure if it's turned off by default or what but it didn't impact my enjoyment of the game.
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  5. #15

    Re: Just played the Xbox One and Killer Instinct at the MS s

    Hey Kal, hope you've been seeing anything I tweet/retweet about KI. You're literally the only person I know who is interested, so they're purely for your sake! lol
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  6. #16
    KaliniuS's Avatar Senior Member
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    Re: Just played the Xbox One and Killer Instinct at the MS s

    Originally Posted by Barrybarfly
    Hey Kal, hope you've been seeing anything I tweet/retweet about KI. You're literally the only person I know who is interested, so they're purely for your sake! lol
    haha I appreciate it. I haven't been on Twitter too much lately but I'll definitely catch up!
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  7. #17
    D2Dahaka's Avatar Senior Member
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    Re: Just played the Xbox One and Killer Instinct at the MS s

    Originally Posted by jook13
    Originally Posted by D2Dahaka
    Originally Posted by KaliniuS
    Originally Posted by D2Dahaka
    Am pleased to hear about the d-pad at least responding how it should to individual presses. May I ask how it rolls from one direction to the other, is it smooth? This will be key for fighters - not having a d-pad that fights your movements.
    Well, every direction has a distinct "click" when pressed so you know for certain what and when you pressed it. This I really like. The problem is that diagonals didn't seem to want to register at first. I think the "rolling" motions for fireballs and such were easier on the older SNES and N64 controllers but after a couple of matches, I could pull them off consistently. Of course, you could also just use the analog stick, which is better than the 360's because it has a less distance to travel from one end to the other and generally feels more solid. I can see KI players becoming very skilled using either one of these options and can't wait for the 22nd!
    thanks for the response. guess i'll just have to wait and see. last decent d-pad on a console was on the Sega Saturn....since then it seems that manufacturers have forgotten how to make a proper d-pad.
    I absolutely love the D-pad on the Vita....
    The vita d-pad is quite good and much better than the 360 and ps3 pads for sure. UltimTe Marvel vs Capcom 3 is much easier to play using the vita as a controller. Still falls short of the greatness of past Sega 6 button pads IMHO
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