i know i mentioned it ages ago to you Jarr..You did an excellent job of the monopoly, so battleships, with explosive cut scenes on ships, i think you would do it dude....i'll hold you to this now..)
Thank you sirOriginally Posted by MorfyboyWe shall see what fusion brings. We need a bigger object limit and no time limit on mini games!
Run of Doom.
Eh! I like Hill Climb thankyouverymuchOriginally Posted by Jarr3tt88![]()
Battleship:
Up/Down sets letters (or tens)
Left/Right sets numbers (ones)
Fire: OPE Emitter to above position, spawn bomb
IF bomb and ship portion collide, -1 to value.
IF value = 0, ship sunk, -1 ship total.
IF ship total = 0, you win/lose.
'course, I'd try to do it up fancy with animations and a grid... that's it, I'm doing Battleship.
Or did you mean an FPS without boats?![]()
Originally Posted by Jolan
The grid one..the one we all grew up with as kids..This will be interesting..)
I've created a Battleship Development Log thread while I tinker with that one, but keep posting your ideas in here! I'd really like to see a 1-4 player Hungry Hungry Hippo! And include the option to set 2,3,4 as either human or CPU. Also for human, use only 2 controllers max because we don't all have a room full of controllers (Monopoly I'm looking at you). In fact, you could easily set all 4 players to one controller if you used triggers + thumbs or bumpers, and set the marbles to release at the same time automatically.
http://forums.ubi.com/showthread.php...leship-Dev-Log