Hi, see if someone can help me with teleportation. (missing the DLC would do to make it easier to cough cough ...)
I'm making a track based on the movie of Cube (puzzles, traps, times etc ...)
When there is a solution to the puzzles, you have to go through a teleport to the next room, here is simple, but the problem comes when you have to activate in the next room a physical effect, it operates, if not a fault , I tried to teleport through checkpoint but also gives always missing, I do not want faults, I want to cross a teleportation event player with respect to the traced restore not make me do not a foul to activate the trigger that initiates next puzzle.
Puzzle------Teleport------Checkpoint------Triiger for activate next Puzzle (not work) fault¿?¿? (if it works)----Puzzle-----Teleport---- etc....
I tried restarting physical effects but does not work, forcing me to make a failure to activate the puzzle
Not possible unless there is a fault required?
Edit: I found the solution using the event of variation in the physical, just like custom collision objects.![]()
Greetings!
I'm not sure what you mean about faults enabled works and disabled doesn't work.![]()
Can you try Player Event: Reset to Driving line? The only con about this is that it can only be on every 1% of the driving line, not any point you want.
--Yeah, shame there is no DLC on TE:GE.![]()
By going through the portal, I marked it as a failure, I wanted resolveOriginally Posted by Blastergamer
I did it by changing the shape of the object with the event of variation, I found no other form, this it worked quite well.
Although it not go as expected.
But it he served hahaha
Thanks! Greeting!![]()
I like to know how u can teleport your rider to another location.
If anyone has a tutorial video about how to do it, plz let me know or link it here plz
Or just (tel/show) me how to do it, (pictures would be awesome)
And is there a way to let water rise? i saw a youtube tutorial but this isnt working wel.
I did how he did it, and the water is always to high, and dummy's wont work either.
I want it to rise from the ground level to bout 5 meters height.
For teleportation, I used:
Activator -----> Event player with the option to "reset by driving line" and put the distance index (50 is middle of the track)
to the water, you've tried union of physical effects with slider? not as they are called in English, sorry, but you can take as an example, the elevator
for moving water you need to use global coords
its one of the few objects where moving local doesn't work