1. #1

    How to increase engine sound pitch gradually?

    How can I increase the pitch of an engine sound or any sound gradually like when I press a button... it's for a custom skill Go Kart game... I search the forums with "increase engine sound" or "increase pitch" but no luck... I know it's been done or at least they used some trick that fooled me but the only thing I've used is the elevator sound that sounds like increasing but it sounds awkward when you let go the button and press again... it doesn't flow....

    any ideas...?
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  2. #2

    Re: How to increase engine sound pitch gradually?

    Originally Posted by lonewolfn2
    How can I increase the pitch of an engine sound or any sound gradually like when I press a button... it's for a custom skill Go Kart game... I search the forums with "increase engine sound" or "increase pitch" but no luck... I know it's been done or at least they used some trick that fooled me but the only thing I've used is the elevator sound that sounds like increasing but it sounds awkward when you let go the button and press again... it doesn't flow....

    any ideas...?
    Increasing the pitch is easy enough

    How you tie that to a button press/release is beyond me
    I'm sure there are some skill game experts who could help with this easy

    Pitch/volume increse by tying the pitch or volume to a curved data source set start value at 0 and End value to what ever suits
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  3. #3

    Re: How to increase engine sound pitch gradually?

    Wow... that was so easy, thank you! I think I tried something like that but it was obviously wrong. I know how to tie it to a button though. Thanks again.

    edit: I did the "parameters" instead of "pitch", sounds even more realistic.
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  4. #4

    Re: How to increase engine sound pitch gradually?

    Meenie77 -->
    Instead of tying the pitch to a Curve, you tie it to a Variable Data Source. Set the button to
    On DOWN: IF Variable Less Than max
    TRUE Set Variable +1
    On RELEASE: IF Variable Greater Than min
    TRUE Set Variable -1

    But of course then the engine sound would increase even if you hit a wall :/
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  5. #5

    Re: How to increase engine sound pitch gradually?

    See.. I wouldnt even know where to start with this type of thing let alone what it means
    How do you know this kinda thing?
    Just from trials or you do it outside of trials as well?

    I think my generation lucked out and just missed on learning this kinda stuff in school/collage which is a bummer

    Also, would it be a bad thing if the engine pitch changed when you hit a wall?
    You can still rwev when you are stationary... Yo
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  6. #6

    Re: How to increase engine sound pitch gradually?

    Fiddling & asking people mainly

    Pressing Y on some options will allow you to link the slider to a Variable Data Source
    Set Variable Event is used to Set, Increase, Decrease... a Variable Data Source
    Buttons have Hit, Press, Down and Release; pretty self-explanatory what those might do. Hit and Press are the same I think.
    So button down > Set Variable > Variable > sound pitch slider

    Work your code backwards like cheating in a maze on paper -

    What do you want to happen? I want to move an object.
    What Event moves objects? Object Position Event.
    Can you set one coordinate to a Variable Data Source using Y?
    What Event can change a Variable?
    Can you link a button or timer to that Event?

    Also helps a lot to memorize some of the code so you can start guessing before turning on the game
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