Even with the "reset in checkpoint" turned off, when the checkpoint resets, the effects in the area will trigger no matter what. I've gotten around it sometimes, by adding a separate trigger at whichever checkpoint is giving me an issue...and linking it to an Effect OFF button, linked to the effect I don't want anymore.
Has anyone encountered this? And am I overlooking something?
I've turned off "reset in checkpoint" on the trigger, the effect, and so on.
The same goes for sounds sometimes. I'm guessing it's an issue with the editor.
I would guess this is the first thing you checked but still.. you haven't just left the effect/sound as 'enabled' have you? lol
Not a bad guess and I wouldn't put it past me...hahah, but no. I wish it was that easily fixed...seems like an editor issue.Originally Posted by DannersMac
did you check already if your trigger mechanism isn't reactivating it because a new impulse is send when you press b?
Wouldn't you hit B in game to get back to the checkpoint? I figure it's the same in the editor.
Am I misunderstanding you?
i mean instead of the effect being bugged that in your trigger chain you might have done something wrong that causes it to send a new impulse and retriggers the effect