Originally Posted by stiggyheadOriginally Posted by iStriideI know you guys want to keep only Phoenix & Scorpion (like it was on HD), but really, I doesn't give you a new feel in the game when you only have these bikes forever in every trials game. Banshee was helpful in Evo: RoD, but only for a few tracks because it was only available in 35 tracks, and not for OoP and base tracks. Gecko gave fun to the game, even it wasn't better. Like I said on previous post, there can be different bikes better with different terrains, some bikes fast heavy fast for long speedruns, some bikes super agile, which can be useful for & not only ninja tracks.Originally Posted by TheBlazeJp
If RedLynx would put in real existing trial bikes like THIS, that would make new people join trials like it is in Forza franchise with many real existing cars.
Hope you guys get my point what I was saying, new bikes = new experience.![]()
It nowhere stated to have 30+ bikes, I was just thinking if trials fusion would have 30+ bikes.Originally Posted by LynxNinjaTrials![]()
New bikes would be a new experience, We don't mind that.
But we don't want the core of what we have loved about the past games and evo to be dampened.
"Cooler thing is if we will get 30+ various bikes in the game that we can buy with cash"
It's the way you said that blaster, like on a wim.
30+ bikes, all doing different things. The notion of that is ludicrous imo.
Don't get me wrong i'm all for lot of customization with game cash and garages but not 30+ bikes that all behave differently.
Why don't the Forza players have a problem about 500 different behaving cars while people here in Trials already moan that 7 bikes are too much? The leaderboard can either be bike-based (for 10 or less bikes) or then class-based (for 10+ bikes) like it is in Forza, so all the bikes will be used equally. You really want 'less' content than 'more' which doesn't harm the franchise?Originally Posted by TheBlazeJp
You shouldn't prefer the core players more than fun players or newbies. I get the point by not changing anything that belongs to core trials, but keeping every thing the same leads to lack of new content, and lack of new feeling, which some people might stop playing because always the same thing.
Take Evo for example, there were much more good track creators building stuff, especially after RoD DLC than Trials HD, because it had useful objects for imagination & outdoor. A few people here in the forum complained about this because Evo went off from Trials HD style, but if it didn't went off, I would stop playing it, like I've played Trials HD only for a few hours, because there was always the garage theme.
In the high-resolution Fusion rider concept art they sort of show a tiered system with labels like "Basic" "Upgrade 1" "Upgrade 2" so I was thinking, they could do this for bike parts as well, even if its just visual differences and different engine sounds ( I would love to be able to hear like an electric or fusion engine sound) , as an option beside the classic fuel engines, it adds to another level of customization, evo's garage has the basics covered but Fusion could take it futher.
I'd like to see the donkey or similar make it's return in fusion as well, maybe a Classic and Futuristic (could be anything like electric/fusion/hover) variations going with the shiny metal and blue glass themes.