I have two scores that I would like to use, distance and danger.
if I set danger as primary people will set it to the highest level and race to see who can crash shortly afte.r Ie danger 500 distance .5 .7 .9 etc
However if I set distance to primary, people will set the danger level to the very lowest making it easy.
I would like my track to have both a difficulty setting at the start, and a maximum distance for that difficulty f
is the problem with lb sorting or more about setting up so people can select both settings before starting the gameN
There are two settings before the track begins. Problem I'm having is no matter with setting I use people will not play the track properly in order to get the highest score. I think what I will have to do is set it as distance, then use the difficulty setting as bonus points after you crash..
you can make a point system as primary where danger is a multiplier or differently depending on how its balanced
you could set danger as primary and have a minimum distance before they can end it
I'd try something like the point system idea where the primary score is points which are determined by distance multiplied by danger. Getting it balanced well could be tricky but with good balance it would eliminate players who pick max danger automatically being placed above players who select less.Originally Posted by sparkierjonesz
I'd try something like the point system idea where the primary score is points which are determined by distance multiplied by danger. Getting it balanced well could be tricky but with good balance it would eliminate players who pick max danger automatically being placed above players who select less.Originally Posted by sparkierjonesz
Ya, that's what I'm going with. I have ((path length x emitter speed) + 5 every 250m) + distance traveled. Maybe I should add a timer so the player can run out of time if they're going too slow? That should push them to pick a faster path..