Y0 guys, i'm back with a OPE problem
so, i'm building a track where various events happen after activating a specific CP.
the CP is linked to a impulse..distributor...idk how it is called in english, the one that can send multiple impulses^^
this one sends an impulse to a OPE, light event, effect event and sound event. after bailing, before and after the next cp, the OPE's and other event are disabled. i unchecked "reset after cp restart" but it still is disabled?![]()
hope ya know what i mean![]()
Does it only happen when bailing? or did you mean when you fault.
My guess is you forgot to uncheck "reset after cp restart" somewhere. On the effect itself or on an event card trough the chain.
yeah, when i'm faulting^^ bailing wasn't a good word for the issueOriginally Posted by basslineux001
i unchecked reset after cp restart at the ope and the curved data source, the sound event and the light event. or do i just have to uncheck it on ALL the events and filters?
Yeah you need to uncheck the box on the effects themselves too and also on the object you are moving in the advanced physics option
ok, i'll do that and let you know if it does what i needOriginally Posted by basslineux001just looks weird when a machine turns on and a cp later it is off
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You'll also need to uncheck restart for all the objects targeted by the OPE.Originally Posted by LynxNinjaTrials
Originally Posted by Barrybarfly
do you mean "reset position" in the property menue of the objects which the OPE moves?^^
i tried the first one bassline mentioned but it either won't work or i did something wrong![]()
sound, ope, light, variation (forgot that) are all disabed after reseting to cp. man, this editor cracks my head sometimes
I'll try what your advice changes, maybe least the ope's work then
thx barry!
Yes, that's what I said tooOriginally Posted by LynxNinjaTrials(if it's a glue group, you need to do it there instead of all the seperate objects)
Originally Posted by basslineux001
Originally Posted by basslineux001
I think it might be because the CP is trying to trigger everything again? Try using an area trigger instead and set it to deactivate after first hitforget the actual terminology used! lol). See if that helps.
Originally Posted by Barrybarfly
sounds good, i was stuck in los santos yesterday but i'll look if that helpsif not, i don't seem to get the editor logics
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