Hi everyone,
So here we go, questions, informations, feedbacks, don't hesitate...
Listing of tracks by chronologic order (exact gamertag : DragonMICKY)
- Vamos a la playa
- Hollywood destates (Supercross)
- Bike and Mechanix
- Roof on fire (Supercross)
- Bank robbery
- Thailand Coast
- Still Alive
- Smocky guards
- Black Falcon (ep1)
- Black Falcon (ep2)
- Wanna get high (skill game, Mirror edge like)
- Fight the elements
- 4p Tihocan's ruins (Supercross)
- Way to Pawatha
- Pic Diamond
- Burnin and Lootin
- Hiryuu's Legend
- Naturologia
-still alive...again
I participated on some tracks with "THDTE" who open his gamertag to me
- Old watermill run
- Oasis
- Tchao nono
It's a french guy not well known but with a gift to make driving line and his talent growing up very fast, if you don't know him go check some tracks (gamertag :THDTE)
and finally i'm working with the team of 5 on a second season wich will release in end october...
New track released : Naturologia
In this one I tried to work some "natural" animations : some just for visuals, some to help you and some...to kill you
Good run and keep trials
Hi, I moved your thread to the appropriate thread where people talk about tracks, share their tracks, etc.
You can find your thread here - <!-- l --><a class="postlink-local" href="http://forum.redlynx.com/forum/viewforum.php?f=82">viewforum.php?f=82</a><!-- l -->
as usual "very" good visual technology, the racing line is also good, bravo
comme d'habitude de " très" bons visuels technique , la ligne de course est bien aussi , bravo
Duuuuude... When it comes to animations I think you are one of the best right now...Originally Posted by dragonmicky
The vines etc.. Are awesome
Great track over all
5*
Hi mate, I didn't realise you had released a new track. I will play and rate it next time I'm onOriginally Posted by dragonmicky![]()
One improvement that this had from the majority of your others was that the obstacles with animations didn't affect the driveline. You couldn't hit them too fast, and they didn't produce random results. And they looked sweet.
As for the driveline, my only real gripe was the timesaver. The track was high speed all the way until you had to do a fenderhook. I felt like it really hindered the flow that the rest of the track had. Other than that, I found it enjoyable. Will try to improve my run later.
it's ok witchy for the moving, as I say i don't use to be active and to be honest, I didn't realize this topic was in the wrong case...
thanks attila, I worked plants and animations, you worked rocks and light on your last one... It would be a perfect mix... et je préfère quand tu parle anglais c'est moins grrrr
Meenie : Yes, Maybe you are right cuz it's what i like to do, I made a lot of tracks on HD but I was so happy to see OPE in evolution... and I discover everyday an other way or an improvement for using this tool...
D2 : track central is brocken, and that push me to be active in this forum...a thing i should do earlier...good run on naturologia
xzamplezspeedrunaked ???) : I'm not sure you're the same one but you both right, I listen what you told me in the past and now i try to put physics off, but as I told you, it's my style and it's a fight in my mind between a good and fluent line and making everything blowin up... but sometimes you are too fast for all my tests, that's what happen with the cop's car in burnin and lootin...
My last track : Still alive...again
a long track throught a post apocaliptic world....so unstable
Pure dragonmicky's style
have fun
Wow man such an addictive track 5* nice oneOriginally Posted by dragonmicky