1. #1

    Speed in MPH

    Anyone know how to convert the Object Data Source (Object Speed) to Miles Per Hour? I can't find the meaning of this number anywhere... Max speed of the 450 would seem to be 20 units, but what that unit is would seem to be a mystery.
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  2. #2

    Re: Speed in MPH

    Originally Posted by TheFlynn
    Anyone know how to convert the Object Data Source (Object Speed) to Miles Per Hour? I can't find the meaning of this number anywhere... Max speed of the 450 would seem to be 20 units, but what that unit is would seem to be a mystery.
    It's a game, make it up! Do what you feel suits it.
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  3. #3

    Re: Speed in MPH

    LOL. Yeah, sure. But, there are distance measurements within the game's framework and surely the Speed measurement must have a relationship to them. Maybe I will set up a test and figure it out myself. I'm just surprised that no one else has figured this out already; or, even wondered...
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  4. #4

    Re: Speed in MPH

    Figured it out by placing two checkpoints ten meters apart and timing how long it takes to pass between them at full speed. The Speed measurement is in Meters per Second.
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  5. #5
    Blastergamer's Avatar Senior Member
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    Re: Speed in MPH

    The bike is about 4 meters wide in Trials Evolution, while a bike in real world is 1-1.5 meters. This can help you a bit.
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  6. #6

    Re: Speed in MPH

    1 km = 0.621 miles. Get a 2 input operator. The first value is your speed data source. Set it to multiply, the second value is 0.621, and there is your data source in mph!
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  7. #7

    Re: Speed in MPH

    I made an MPH speedometer ages ago. It might not be helpful as I don't quite remember the process of how i made it. But here it is,

    Speed data source(linked to bike)----two input operator MULTIPLY(operand 1 is the speed data source. Op 2 is another two input operator, that two input has DIVIDE op1 as 35789 and op 2 as 10000.)-----variable data source(value from the afore mentioned MULTIPLY two input----two input operator DIVIDE(op1 is the variable data source. Op2 goes to another two input DIVIDE, op 1 is 1000, op2 is 1621 to get .62)-----variable data source(value from the two input DIVIDE that puts the variable data source and two input together. THIS is your MPH.

    Make sense? Lol. I don't remember exactly how I did it, I just know I had the bike going at a set max speed for a measurable distance and timed how long it took, then used kph mph conversions for the values and got what seemed like a very realistic MPH at the end. It might not be 100% perfect, but seems accurate enough. At least until someone with a brain corrects me

    EDIT: the MPH is the FIRST mentioned VDS, not the last one.
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  8. #8

    Re: Speed in MPH

    Originally Posted by j0nnystr0ng
    1 km = 0.621 miles. Get a 2 input operator. The first value is your speed data source. Set it to multiply, the second value is 0.621, and there is your data source in mph!
    Are you suggesting that the bike's maximum rolling speed is over 14,000 mph?
    The game measures things in ticks, 60 ticks = 1 second. The timer also runs 60 = 1 second so perhaps the Speed data Source as well?
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