NEW TOPIC -
Multiple death cams
old topics -
-making a rainbow
-move a rider after finish ( thanks to BarryB,Stiggy,Jolan,smeghead and deadexit)
- heart beat effect (blastergamer assist)
- camera effects, fade to black (blastergamer solved)
- Effects affected by non gravity forces (Barry B and Cruelty solved)
area effector will force it upwards.![]()
In a word, Yes...
Area affector. - Works on most effects.
Damn you barfly.
Blood hell that was quick... Well played fellas
Do I need to mess about with the disable gravity etc... Of the object, or just control everything via area affector?
Set the area effector, target just the waterfall, water goes up. That simple.Originally Posted by Meenie77![]()
Haaaaa gonna give that ago... Cheers
When I get stuck... I'll be back
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Yeeaaaahhhhhh
That worked great... But then something else came along and scuppered another grand design
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Senior member
Posts: 209
Location: UK
Xbox 360 Live Meenie77
Origin Meenie77
NEW TOPIC - look rad in deaths cams etc...
..variable data source tied to camera intensity?
or am i barking up the wrong tree?
do you mean camera brightness changing to black when crashed?
If so:
Hook up the camera's brightness to a curve data source, starting value is 100 and end value is 0. Uncheck "Enabled".
Then, make this logic chain:
Player Event: Crash-->State Event: On-->Curve data source.
Here you go!
Mate... You are a constant hero in the editor help threads
Thanks dude... Let's see if I can make good use of it
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