1. #1

    Meenies learning emporium - Multiple death cams

    NEW TOPIC -
    Multiple death cams

    old topics -
    -making a rainbow
    -move a rider after finish ( thanks to BarryB,Stiggy,Jolan,smeghead and deadexit)
    - heart beat effect (blastergamer assist)
    - camera effects, fade to black (blastergamer solved)
    - Effects affected by non gravity forces (Barry B and Cruelty solved)
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  2. #2

    Re: effects and gravity

    area effector will force it upwards.
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  3. #3

    Re: effects and gravity

    In a word, Yes...

    Area affector. - Works on most effects.

    Damn you barfly.
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  4. #4

    Re: effects and gravity

    Blood hell that was quick... Well played fellas

    Do I need to mess about with the disable gravity etc... Of the object, or just control everything via area affector?
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  5. #5

    Re: effects and gravity

    Originally Posted by Meenie77
    Blood hell that was quick... Well played fellas

    Do I need to mess about with the disable gravity etc... Of the object, or just control everything via area affector?
    Set the area effector, target just the waterfall, water goes up. That simple.
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  6. #6

    Re: effects and gravity

    Haaaaa gonna give that ago... Cheers
    When I get stuck... I'll be back

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  7. #7

    Re: effects and gravity

    Yeeaaaahhhhhh

    That worked great... But then something else came along and scuppered another grand design

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  8. #8

    Re: Meenies learning emporium - camera fade outs

    Senior member
    Posts: 209

    Location: UK

    Xbox 360 Live Meenie77
    Origin Meenie77

    NEW TOPIC - look rad in deaths cams etc...
    ..variable data source tied to camera intensity?
    or am i barking up the wrong tree?
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  9. #9
    Blastergamer's Avatar Senior Member
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    Mar 2014
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    Re: Meenies learning emporium - camera fade outs

    do you mean camera brightness changing to black when crashed?

    If so:

    Hook up the camera's brightness to a curve data source, starting value is 100 and end value is 0. Uncheck "Enabled".
    Then, make this logic chain:
    Player Event: Crash-->State Event: On-->Curve data source.

    Here you go!
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  10. #10

    Re: Meenies learning emporium - camera fade outs

    Mate... You are a constant hero in the editor help threads
    Thanks dude... Let's see if I can make good use of it

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