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Senior Member
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Re: Colorful & Fog-less envoirment setting
The 2nd one is better beause it really brings out the trees floating in the background.
(Tree is missing on the far left with a missing tanker and one extra pipe piece is placed on the hillside.)
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Senior Member
Re: Colorful & Fog-less envoirment setting
Oops, must have deleted that tree.
More pics added to OP. It's really looking awesome without the fog!
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Re: Colorful & Fog-less envoirment setting
Without the fog the textures look kinda ****ty.
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Senior Member
Re: Colorful & Fog-less envoirment setting
the tree and tank haven't vanished they have just been cropped off the edge of the screen, i do however see a dark patch of black fog on one of the hills that looks a little odd
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Re: Colorful & Fog-less envoirment setting
No fog looks sharper but now you can see the edge of the map and draw distance.
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Senior Member
Re: Colorful & Fog-less envoirment setting
Its down to prefernce i think and i suppose theme choice..i always like to use fog, even at a really low setting to capture a certain feel to a track..it adds depth imo..
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Senior Member
Re: Colorful & Fog-less envoirment setting
The fog looks way better in my opinion. The scene looks less realistic without some atmospheric perspective.
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Senior Member
Re: Colorful & Fog-less envoirment setting
Fogless can work at certain tracks, and fog can work for others, the freedom is to the builder.
My opinion on fogless however,terrain/some objects tends to glitch at distance just like it shows with the floating trees, fog can hide some of the uglyness , while still able to make close-distances clear by adjusting the "fog start".
Custom "painted" terrain tends to glitch out at long range as well sometimes showing the basic underground like the green grass if you painted those hills with sand or something else. Fog can conceil some of that by making it unclear.
At really long range views I still use fog or sometimes blur (prefer fog as it's easier on the eyes on most cases)
Experimenting with fog/sunlight/sky colors/ambient lights and then camera effects/color/exposure/FoV/blur, can create thousands of different looks and I tend to go for a unique one every of my pc tracks.
My first ever track back from April 2013, Donkey Mountain (on evo gold) uses a basicly fogless environment with dark contrast ambient light and saturated colors on camera with a nighttime setting, it doesn't really have any really far-sight scenes aside from the large white moon over the lakeside so it works for that. http://www.youtube.com/watch?v=chYuVlwmgos