1. #1
    Blastergamer's Avatar Senior Member
    Join Date
    Mar 2014
    Location
    Rocking Trials Country
    Posts
    2,539

    Light Rays

    On Hanf's newest track, Chrombacher, has light rays in it (not just lens flares). How can I do that?
    Share this post

  2. #2

    Re: Light Rays

    Why not ask Hanf himself, or is he keeping quiet about it?
    Share this post

  3. #3

    Re: Light Rays

    Originally Posted by LitTlExJeZuZ
    Why not ask Hanf himself, or is he keeping quiet about it?
    XD
    Share this post

  4. #4
    Morfyboy's Avatar Senior Member
    Join Date
    Mar 2014
    Location
    UK
    Posts
    8,183

    Re: Light Rays

    its easy..think about it..light,high sttings, then break it up by using planks og would side by side, but with a slight gap...thats how i would try to do it...

    but, i would box in the light source first, to make sure the light rays go exactly the way or direction you require..
    Share this post

  5. #5
    Blastergamer's Avatar Senior Member
    Join Date
    Mar 2014
    Location
    Rocking Trials Country
    Posts
    2,539

    Re: Light Rays

    I've asked Hanf about it, and he replied me yesterday:

    Translated: "hi, small flames (the big sands effect) + area affector.. try that around a bit.. greeting "

    Interesting, I never thought of that one!
    Share this post

  6. #6
    Morfyboy's Avatar Senior Member
    Join Date
    Mar 2014
    Location
    UK
    Posts
    8,183

    Re: Light Rays

    Hmmmmm.. this is a bit suprising..Ill have to have a play around with this now, to see how it works...
    Share this post

  7. #7
    Blastergamer's Avatar Senior Member
    Join Date
    Mar 2014
    Location
    Rocking Trials Country
    Posts
    2,539

    Re: Light Rays

    Originally Posted by Morfyboy
    Hmmmmm.. this is a bit suprising..Ill have to have a play around with this now, to see how it works...
    It looks awesome with it! Just turn the area affector's angle so, that it's blowing the candlelight sidewards, and then increase the force very high. You can also try this on sparks & magic globe and it got a new effect!
    Share this post

  8. #8
    Morfyboy's Avatar Senior Member
    Join Date
    Mar 2014
    Location
    UK
    Posts
    8,183

    Re: Light Rays

    cool..i understand it now..what a great thought process behind this..bravo...hanf
    Share this post

  9. #9
    TeriXeri's Avatar Senior Member
    Join Date
    Mar 2014
    Posts
    1,163

    Re: Light Rays

    Particle effects + area effectors can combine into awesome new stuff indeed, pc doesn't have the DLC effects but can still do quite a lot with the water/sparks/fire etc.

    I only discovered it like 3 weeks ago when I was working on my volcano track to make lava(2 colors of water effects) spout upwards.
    Share this post

  10. #10
    Blastergamer's Avatar Senior Member
    Join Date
    Mar 2014
    Location
    Rocking Trials Country
    Posts
    2,539

    Re: Light Rays

    Originally Posted by TeriXeri
    Particle effects + area effectors can combine into awesome new stuff indeed, pc doesn't have the DLC effects but can still do quite a lot with the water/sparks/fire etc.

    I only discovered it like 3 weeks ago when I was working on my volcano track to make lava(2 colors of water effects) spout upwards.
    Hello, thank you for this but I've already got that! See posts above^
    Share this post