1. #11

    Re: Ugh, piano sound source not playing properly...

    can you reduce the ammount of datasouces, or maybe reduce the ammount of total soundsources and reuse them more
    or maybe the exact opposite

    now its all guess work for me because i never really had to deal with this, and all that is left is the editor being glitchy in a random way
    for me personaly the hassle to make any music in the editor far outways the benifits, so i just don't bother with it
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  2. #12

    Re: Ugh, piano sound source not playing properly...

    Originally Posted by sparkierjonesz
    for me personaly the hassle to make any music in the editor far outways the benifits, so i just don't bother with it
    This is my thoughts as well. however, if there is a way I can make my own music, well, to give my game a unique style and flavor, I really want to do it.
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  3. #13
    johnsalis's Avatar Senior Member
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    Re: Ugh, piano sound source not playing properly...

    Originally Posted by Stllbreathnbuty
    Originally Posted by sparkierjonesz
    for me personaly the hassle to make any music in the editor far outways the benifits, so i just don't bother with it
    This is my thoughts as well. however, if there is a way I can make my own music, well, to give my game a unique style and flavor, I really want to do it.
    No, dont give up! I can try to help. I've made 5 songs so far, and the only one that gives me some issues is the fastest one... Have you tried using the lead synth and bass synth? These are the ones I use the most. I use a data source for the pitch, and the basic sequence is set pitch value, play sound, delay. All my sound sources are disabled and set to static.
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  4. #14

    Re: Ugh, piano sound source not playing properly...

    Originally Posted by xIronWarlordx
    Originally Posted by Stllbreathnbuty
    Originally Posted by sparkierjonesz
    for me personaly the hassle to make any music in the editor far outways the benifits, so i just don't bother with it
    This is my thoughts as well. however, if there is a way I can make my own music, well, to give my game a unique style and flavor, I really want to do it.
    No, dont give up! I can try to help. I've made 5 songs so far, and the only one that gives me some issues is the fastest one... Have you tried using the lead synth and bass synth? These are the ones I use the most. I use a data source for the pitch, and the basic sequence is set pitch value, play sound, delay. All my sound sources are disabled and set to static.
    If its one sound source wouldn't the notes keep getting cut off though? For what it's worth, I tried them now, using interval triggers for each note with its own sound source, didn't work well. And no there is only one ore two notes with sound going at a time.
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  5. #15
    johnsalis's Avatar Senior Member
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    Re: Ugh, piano sound source not playing properly...

    Originally Posted by Stllbreathnbuty
    Originally Posted by xIronWarlordx
    Originally Posted by Stllbreathnbuty
    Originally Posted by sparkierjonesz
    for me personaly the hassle to make any music in the editor far outways the benifits, so i just don't bother with it
    This is my thoughts as well. however, if there is a way I can make my own music, well, to give my game a unique style and flavor, I really want to do it.
    No, dont give up! I can try to help. I've made 5 songs so far, and the only one that gives me some issues is the fastest one... Have you tried using the lead synth and bass synth? These are the ones I use the most. I use a data source for the pitch, and the basic sequence is set pitch value, play sound, delay. All my sound sources are disabled and set to static.
    If its one sound source wouldn't the notes keep getting cut off though? For what it's worth, I tried them now, using interval triggers for each note with its own sound source, didn't work well. And no there is only one ore two notes with sound going at a time.
    Yea, the notes are cut off, but that works better for the type of music I made.
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  6. #16

    Re: Ugh, piano sound source not playing properly...

    I did it your way. While I don't like the notes being cut off, the notes at least play, so that's a start . I'll just have to mess with some other sounds to see if I can bury it in the mix a little, or make something out of good ol reliable square waves.

    ...but there's nothing quite like the piano...
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  7. #17
    johnsalis's Avatar Senior Member
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    Re: Ugh, piano sound source not playing properly...

    Originally Posted by Stllbreathnbuty
    I did it your way. While I don't like the notes being cut off, the notes at least play, so that's a start . I'll just have to mess with some other sounds to see if I can bury it in the mix a little, or make something out of good ol reliable square waves.

    ...but there's nothing quite like the piano...
    I think the problem is that the game can only keep a limited number of sound objects buffered. When you have a ton of sounds the game has to constantly reload them which causes errors in the time that they should be played... I'm only guessing tho.

    Try having two of the same sounds connected to your pitch data source (or three, depending on how fast your song is). Then play one after the other, if you know what I mean. Every other sound event in you impulse chain will play the second sound instead of the first. This should give time for the previous sound to finish playing.
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  8. #18

    Re: Ugh, piano sound source not playing properly...

    That's how I originally had it, a source for each note. That way no more than a couple notes would play at a time and from separate sources so the don't cut each other off. But that didn't work, obviously.

    But no worries though! I added a lead track over it with the square oscillator, and it helps divert attention away from any one sound, so it actually sounds pretty good. Now to just add some simple percussion maybe, then it'll be good. It's got some Alice in chains in it
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  9. #19
    johnsalis's Avatar Senior Member
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    Re: Ugh, piano sound source not playing properly...

    Originally Posted by Stllbreathnbuty
    That's how I originally had it, a source for each note. That way no more than a couple notes would play at a time and from separate sources so the don't cut each other off. But that didn't work, obviously.

    But no worries though! I added a lead track over it with the square oscillator, and it helps divert attention away from any one sound, so it actually sounds pretty good. Now to just add some simple percussion maybe, then it'll be good. It's got some Alice in chains in it
    I meant switch between playing two sources, not a source for each note... The first note should play source 1, the second note plays source 2, the third note plays source 1, the fourth note plays source 2, etc. I've tried this and it works.

    Either way, I look forward to hearing some Alice In Chains.
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  10. #20

    Re: Ugh, piano sound source not playing properly...

    It's not quite the same, tempo is slower, and exact notes might vary, but it's supposed to be the baseline intro in the song would?.
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