Correct.Originally Posted by Barrybarfly
Xbox One should be banned in every countryOriginally Posted by Blastergamer![]()
I thought you were German, Blaster? You Taiwanese or German or what? Just curious.
I speak Mandarin, German, Swiss German, English, my Parents are Swiss and I was born & I live in Taiwan, but my face is still Swiss. That means I am a Swissanese, to be correct.Originally Posted by apdenton1![]()
btw. No one bothers to have an iPhone here in Taiwan. Most of the populations have HTC smartphones, because it is very cheap and has the same features from Samsung, because it is also Android. The cheapest is only 100$ or less, thats because it is the most sold smartphone in Taiwan, and probably most HTC's in the world.
Very impressive! I always knew you were more intelligent than what you first appear to be, especially for a young-un
Still some rambling or ill-informed opinions from time to time but very intelligent for a teenager speaking in a foreign tongue..... Typing, whatever. A figure of speech. Erm, a figure of text expression.
I'm the biggest rambler of them all anyway, but rarely any ill-informed opinions![]()
Thank you!Originally Posted by apdenton1![]()
You know, I always feel like I am older than I am. Thanks for this forum & kind people I've improved my English, and also my rep. I still know how stupid I was when I posted the innocent ninja track flaming thread, oh man, I wish I could've been more careful before, but that's passed, and no one is a flawless person anyway.
Oh, I've found something in here. This is off topic!![]()
Yeah, well don't let it get to your head, every day is a learning process, or should be. And I'm still pretty pissed off that your mini-game did better than mine in popularity in the compOriginally Posted by Blastergamer![]()
That's not your fault though, that's down to the judge's poor taste
Also, off topic? I'm the king of going off topic.
Oh, and you still haven't corrected the spelling of "My Track Workhop", not that it really matters it's just annoying to look at![]()
It was probably because the playability, replay value, and medal scores was too low. Not only complexity counts.Originally Posted by apdenton1![]()
Got the image removed, and changed it with text, because I have Adobe Photoshop on the other occupied computer. You know, that computer boot up is damm slow for 2 minutes to load up everything.![]()
There's those ill-informed opinions again.Originally Posted by Blastergamer
Playability? This isn't Assassins Creed. I purposefully designed a type of game that caters to the minority: Old school gamers looking for a challenge.
The aim of the game is simple: Shoot **** and stay alive. It doesn't get more playable than that. Controls are shown and were setup standard and worked perfectly fine.
Replay value? Secret areas, option for one or two players, extremely tough platinum medal to aim for.
Medal times: See above.
Complexity? My mini-game wasn't complex, not by my standards. very basic controls to learn/read on screen at the start also. What surely put most off was it's punishing design, which is a shame because pretty much everything before the year 2006 has pretty punishing design, some more than others but that **** was standard and I miss it so.
Oh gaming industry, you will never be the same again in gameplay complexity, challenge, level design, music production, business models and more.Besides the very few rare gems that slip through anyway.
Anyway, that's not to say my game was perfect, I'd make a few minor alterations and add a easy mode, maybe, but whatever, the complexity meter wins and I refused to sacrifice other content to pander to some modern gamers. Not all art should appeal to/be designed for everyone, so I perfectly understand why my game wasn't popular, I was just annoyed that your game did better, even though it was cool i just don't like being beat by a child/teen whatever
The notion that all games should be playable for all types of players is something only businessmen would care about, not the greatest of artists anyway. It's this way of thinking that the industry has turned out this way. Should Trials cater to grandmas? Maybe, because money is mandatory for a studio to survive, but not if that comes at the cost of what Trials is; removing the extreme tracks and coding the game to skip you forward to the next checkpoint if you fall more than twice for example. Trials is very much designed to be "playable" though, but that suits the type of game that it is. Just a simple Trials riding game that's a lot of fun for what it is.
I believe if a game is great it will get the sales it deserves anyway, Dark Souls or Fallout: New Vegas for example. Go and see how "playable" they areDark Souls kicks most player's asses ruthlessly and Fallout: New Vegas scares off unworthy players with never ending lines of text and expansive RPG elements. That game is pure genius, almost every design decision is so well thought-out.
Anyway, there was no audience for my game on TC. Sure, my FPS games did well but they weren't as punishing and FPS is a very popular game type.
ramble ramble 360 n9o scope wall bang echkew kittens and chips.
Oh, and complexity results in replayability more often than not by the way.
@apdenton:
I am wasn't a judge by the skill game comp. Well, I cannot confirm what was the weak spot on you track, but I think it was waay to hard for a custom track, because you can't save the game, also, it could also matter about the fun factor. Well, I was also pretty curious how oXCubXo came to 6th spot, while it isn't even a bike-less game, and not even any complex. Jarr should still have the points from every judge and track anyway, so he knows better.
Well, I am a teen, and I can't change that. Your tracks have the original difficulties from games, because you lived longer than me and were a hardcore gamer.
Rambling on are we?
Btw, Fallout NV is ******g sick, i play it on highest dificulty hardcore mode, still quite easy, i know my around like the back of my hand.![]()