1. #1

    OPE'd glue group shooting off the map?

    I want to make a movable game character with the OPE, but when I select my glue group for the OPE it just shoots up into the air, not where my coordinates are. The OPE works fine for single objects, but glue groups are glitched.

    How can I fix this?
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  2. #2

    Re: OPE'd glue group shooting of the map?

    sure nothing in the ope changed from local to global or so?
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  3. #3

    Re: OPE'd glue group shooting of the map?

    also what objects are in the group? tree trunks can be glitchy and water planes
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  4. #4

    Re: OPE'd glue group shooting of the map?

    I'm using global positioning, and primes. Unglued, it goes where it's told. Glued, it ignores the settings and shoots off the map.
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  5. #5

    Re: OPE'd glue group shooting of the map?

    hmm strange primes shouldn't have the issue
    maybe the ope or glue joint bugged out, try deleting an placing a new ope
    and re-glue the objects too
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  6. #6

    Re: OPE'd glue group shooting of the map?

    Unfortunately Ive done that, fresh map and all, still bugs out.
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  7. #7

    Re: OPE'd glue group shooting of the map?

    if you tell me exactly what you did i can look if i can replicate it
    like what objects you used specificly? oop primes or rod? anything else? did u use the glue joint? or just selected a few primes and started glueing from there
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  8. #8

    Re: OPE'd glue group shooting of the map?

    I've used two 2nd variation triangles, 1 2nd variation capsule, 1 2nd variation cone. Glued them together. Oped the whole thing.

    The coordinates were taken globally from the x y z location of the object.
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  9. #9

    Re: OPE'd glue group shooting of the map?

    Sometimes when you glue stuff together the glue pivot angle x,y,z changes, you could try getting a separate 'object glue' , go to 'select glue members' and select your objects glue pivot, the new glue pivot will take its place and its angle x,y,z will be reset. This has helped me a lot when the o.p.e sends things in the wrong direction

    Edit: you will need to reconnect everything so check what events etc you have connected before glueing
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  10. #10

    Re: OPE'd glue group shooting of the map?

    Still drifts
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