1. #1

    car Physics problem

    I create a Physics event. I connect it to a car, but the car isnt falling down. What's going on? Help please
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  2. #2

    Your own music?

    How do I create my own music in the game? Or can I import songs?
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  3. #3
    johnsalis's Avatar Senior Member
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    Re: car Physics problem

    You need to connect a trigger to your event.

    http://www.youtube.com/watch?v=AHyvw...DB3EFF27B438AA
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  4. #4

    I need help!

    I'm creating a first person horror game and it begins that you're sitting in a car that's moving. How can I make it that the car can trigger events? I tried everything, but the car just drives through the trigger and nothing happens. I want to make it that when the car hits the trigger I switch to a different camera.

    Please help me!

    What am I doing wrong?
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  5. #5
    psycad's Avatar Member
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    Re: I need help!

    in the trigger properties, go in Triggered By and use Select Object Instances, then select the car.
    The car's physics need to be ON and the physics type (in Advanced Physics) should be set to Default or Contact Response.
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  6. #6

    Blood?

    I aw a video of a horror map. And someone used some sort of red stuff for blood. What is that? I wanna use it myself
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  7. #7
    psycad's Avatar Member
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    Re: I need help!

    I might be missing something (and I'm using gold edition), but I just did some tests and it works fine using Toggle Simulate (the Play button) but when testing the track the trigger doesn't activate.. not sure what's going on. Using an OPE to move the car seems to remove the physics/collision. So the next best thing would be to use a Directional Force to push the car and keep physics interactions.
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  8. #8

    Re: I need help!

    Are you moving the car with an Object Position Event? If you are try using this :

    Distance operator(world) - source 1 = car. source 2 = dummy object (where your area trigger is)

    Interval trigger - set interval to 1Tick ( 00:00.016) / Select Event/Filter - connect to Generic Filter

    Generic Filter(less equals) - comparison value 1 = Distance operator. Comparison value 2 = 1. True event - link to camera event you want to use

    This looks at the distance between the 2 objects, when the distance equals less than 1 (or whatever comparison value 2 is) the impulse is sent to the true event (camera event).
    Hope this helps
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  9. #9
    Blastergamer's Avatar Senior Member
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    Re: I need help!

    If you made the car not controllable, just use a impulse delay filter to send an impulse to the camera.
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  10. #10

    Re: Blood?

    I often use the Effect- water splash - for blood, just change the colour in the Particle Settings
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