Im doing a trials hd remake and i cant place any checkpoints anymore, im missing 7 checkpoints. What should i do.
i would spread them out, so they fit..this is all you can do really i think...
The thing is its a ninja track...Originally Posted by Morfyboy
ah right...hmmm..best wait for a response from one of the guys that do ninja tracks..not my expertise for sure...
just a thought though, maybe split the track into 2 parts..i dont know if this is possible for what your doing, but thought its worth thinking of if theres no options left..
hope you sort it mate...![]()
I'm sure there is a way to make "reset to x on driveline" act like a checkpoint cause i remember a track by Mr Fecker that went well over the checkpoint limit ( It's called Longwinded or something). Dunno how to do it tho.
Here is a tutorial: http://www.youtube.com/watch?v=Ld34Zw5Baqg
It's in French but venomZ understands, sorry for the others.![]()
The method i used in Longwind was a slightly altered version of the google docs "use checkpoint out of synch" i just switched the reset to checkpoint with a reset to driveline. if your lucky enough that 7 points of the driveline index line up to your checkpoint locations then you can set up spoof checkpoints easily enough. When the rider resets to the spoof checkpoint it uses the riders height from the real checkpoint then resets to the line which means your real checkpoints need to be higher than the fake ones and the rider could end up respawning in a low roof. The whole process took a bit of experimenting and i did have to slightly alter the line in places to get a few of the checkpoints in. I dont know if this is any help to you, if you need any help, let me know.