1. #11
    johnsalis's Avatar Senior Member
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    Re: Keenan has returned! (new track)

    Originally Posted by smeghead89
    cool man i'll check it out, and your new GT rings a bell, you dont know EventfulEight do you? that little dweeb is everything that is wrong with trials but im sure he's not a friend of yours
    His new gamertag is one of those randomly generated ones, lol.
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  2. #12

    Re: Keenan has returned! (new track)

    Actually I think leave the B button working, and every 5 or 10 levels move the rider ahead to the next checkpoint. It should then act as an autosave. Another idea is to add a 'Save' feature with limited, 1-time use save slots (checkpoints). The player could only save up to (5) times.

    Save > Unfreeze rider & bike
    It rolls down a hill or already has a Bike:Gas event active
    Checkpoint > Freeze bike > Object representing the level number of the last save point shows on map.
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  3. #13

    Re: Keenan has returned! (new track)

    Originally Posted by Jolan
    leave the B button working, and every 5 or 10 levels move the rider ahead to the next checkpoint. It should then act as an autosave.
    Oh my god. THAT'S GENIUS!
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  4. #14
    Blastergamer's Avatar Senior Member
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    Re: Keenan has returned! (new track)

    Originally Posted by Jolan
    Actually I think leave the B button working, and every 5 or 10 levels move the rider ahead to the next checkpoint. It should then act as an autosave. Another idea is to add a 'Save' feature with limited, 1-time use save slots (checkpoints). The player could only save up to (5) times.

    Save > Unfreeze rider & bike
    It rolls down a hill or already has a Bike:Gas event active
    Checkpoint > Freeze bike > Object representing the level number of the last save point shows on map.
    Why not just using the player event teleporting the rider to the next checkpoint?
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  5. #15

    Re: Keenan has returned! (new track)

    Originally Posted by Blastergamer
    Originally Posted by Jolan
    Actually I think leave the B button working, and every 5 or 10 levels move the rider ahead to the next checkpoint. It should then act as an autosave. Another idea is to add a 'Save' feature with limited, 1-time use save slots (checkpoints). The player could only save up to (5) times.

    Save > Unfreeze rider & bike
    It rolls down a hill or already has a Bike:Gas event active
    Checkpoint > Freeze bike > Object representing the level number of the last save point shows on map.
    Why not just using the player event teleporting the rider to the next checkpoint?
    why does it even need more than 1 checkpoint?
    you just can just overwrite your leveldata every few levels, unless you maybe want to go back several saves
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  6. #16

    Re: Keenan has returned! (new track)

    If you reset to the same checkpoint, it'll reload from when it was first triggered. If "reset at checkpoint" is not selected, the game probably won't reload the previous data.
    Perhaps if you toggled that off, reset to driving line, enabled it then rolled over checkpoint 1 again?
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  7. #17

    Re: Keenan has returned! (new track)

    Originally Posted by Jolanphone
    If you reset to the same checkpoint, it'll reload from when it was first triggered. If "reset at checkpoint" is not selected, the game probably won't reload the previous data.
    Perhaps if you toggled that off, reset to driving line, enabled it then rolled over checkpoint 1 again?
    hmm i could be wrong though but i thought "reset at checkpoint" completly resetted the datasources to its original form and and didn't really "save"
    if you would use the player event to reset to an earlier checkpoint would it also go back to previous saves? like checkpoint 2 is triggered but you send him back too 1?

    my method for saving would have been
    -save the leveldata in non resetting datasources with set events
    -connect the trigger from the checkpoint to some set events to reload the leveldata into the game
    (could use several checkpoints with data for different autosaves that could be cycled through)
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  8. #18
    johnsalis's Avatar Senior Member
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    Re: Keenan has returned! (new track)

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