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[Question]Button signs and Uploading Custom Objects?
Dear Redlynx Team,
-I miss Button signs, is much easy the Player knows which button must be pressed for a action.
or writeable signs. That was great 
-Player can uploading Custom Objects.
The Editor has an extra Tab for downloaded Custom Objects or listed in Favorites.
-Controlling Players in Multiplayer. Player 1 hit a object and open a ramp for Player 2, 3 and 4 (Team based) and in Trial Mode.
-Variable to read Frames per seconds (The Track creator can check the track performance)
Is this possible or planned?
greetz Ozelot2544
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Senior Member
Re: [Question]Button signs and Uploading Custom Objects?
1. Yeah, the button signs were cool in Trials HD. You can, add controller icons in the track description or skill game instructions. See codes here: http://forums.ubi.com/showthread.php...e-Instructions (You have those THD signs in the PC Gold version, though.)
2. Not good for public. Everyone would just spam out the same objects a thousand times, but can be helpful for friends showing others how to do setups. Although, it is possible with the PC Gold version, with the external save files. Check here: http://forums.ubi.com/showthread.php...e-Instructions
3. Nice feature, but it's not going to happen in Evolution, because RedLynx already said they're done adding DLC & features for this game.
4. Yeah, would be cool and helpful, but as above, not going to happen in Evo.
All those things said above, yeah, it is possible, just hope RedLynx add these features in Trials Fusion.
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Senior Member
Re: [Question]Button signs and Uploading Custom Objects?
2. Possible in XBLA but you need to create a new account & set up cloud storage. Dunno about the second account but you would copy the saved file (favorites are saved as separate track files) to the cloud, then give the logon info for the cloud to the next person, not sure the repercussions of someone changing the password on you.
3. Local multiplayer only, as you can move objects with all 4 controllers. Online if you can drag the rider around with your object, his ghost will show up but of course not the object. Like let's say that you made a 2-D sidescroller along the driving line using the rider as your character. You could see the other players as ghosts and your location could be tracked with the distance bar at the top. They would see your ghost and follow it, but they'd have to interact with their own buttons.