1. #11
    LynxNinjaTrials's Avatar Senior Member
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    Re: Visible custom collisions

    Originally Posted by Blastergamer
    I try to explain in steps:

    Trigger-->Variation Event (variation must be different than the current variation of the custom collision, or else it won't work)-->Custom Collision/ Fail Area.

    You can also make any object with different variations to ghost objects too with the same setup!

    this never wors when i try it^^ didn't you have to use 2 variation events or 2 events to make it happen??? i'm confused about this glitch
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  2. #12

    Re: Visible custom collisions

    Originally Posted by LynxNinjaTrials
    Originally Posted by Blastergamer
    I try to explain in steps:

    Trigger-->Variation Event (variation must be different than the current variation of the custom collision, or else it won't work)-->Custom Collision/ Fail Area.

    You can also make any object with different variations to ghost objects too with the same setup!

    this never wors when i try it^^ didn't you have to use 2 variation events or 2 events to make it happen??? i'm confused about this glitch
    check the invisible vox of the object
    when linking the variation event make sure it changes the variation
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  3. #13
    LynxNinjaTrials's Avatar Senior Member
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    Re: Visible custom collisions

    Originally Posted by sparkierjonesz
    Originally Posted by LynxNinjaTrials
    Originally Posted by Blastergamer
    I try to explain in steps:

    Trigger-->Variation Event (variation must be different than the current variation of the custom collision, or else it won't work)-->Custom Collision/ Fail Area.

    You can also make any object with different variations to ghost objects too with the same setup!

    this never wors when i try it^^ didn't you have to use 2 variation events or 2 events to make it happen??? i'm confused about this glitch
    check the invisible vox of the object
    when linking the variation event make sure it changes the variation

    ok, so in noob language: i select a variation event, target is an invisible pipe, variation event (by area trigger) activates and turn pipe1 to pipe2 and then it is "ghost"like?
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  4. #14

    Re: Visible custom collisions

    yes
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  5. #15

    Re: Visible custom collisions

    Cars look cool foggy, so much detail was put into them!
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