1. #1

    Visible custom collisions

    I need help guys,
    I'm making a track "like normal" and i want to make a track with visible custom collisions.

    The problem is i don't know to make them visible!
    I've tried pretty much everything.

    If anyone like Barry or anyone Skilled editors could help me, that would be amazing.

    Thanks,
    Eg TrIcKzZ X
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  2. #2

    Re: Visible custom collisions

    It's a glitch. If you get told they might fix it FYI.
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  3. #3

    Re: Visible custom collisions

    It's too cool to fix!
    simply change the variant of anything invisible to make it visible & cool looking.
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  4. #4
    Blastergamer's Avatar Senior Member
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    Re: Visible custom collisions

    I try to explain in steps:

    Trigger-->Variation Event (variation must be different than the current variation of the custom collision, or else it won't work)-->Custom Collision/ Fail Area.

    You can also make any object with different variations to ghost objects too with the same setup!
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  5. #5

    Re: Visible custom collisions

    Originally Posted by ClutchMystaFlex
    It's a glitch. If you get told they might fix it FYI.
    But clutch, so is the water on super fog.....
    But you just put the substance level to 0% and the physics type to decoration only,

    And last time i checked,
    they haven't done a patch recently.
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  6. #6

    Re: Visible custom collisions

    Originally Posted by Blastergamer
    I try to explain in steps:

    Trigger-->Variation Event (variation must be different than the current variation of the custom collision, or else it won't work)-->Custom Collision/ Fail Area.

    You can also make any object with different variations to ghost objects too with the same setup!
    And thanks for telling me,
    i wondered how Killlard did it on his track Anormal...
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  7. #7

    Re: Visible custom collisions

    Originally Posted by EgTrIcKzZX
    Originally Posted by ClutchMystaFlex
    It's a glitch. If you get told they might fix it FYI.
    But clutch, so is the water on super fog.....
    But you just put the substance level to 0% and the physics type to decoration only,

    And last time i checked,
    they haven't done a patch recently.
    the water/glass thing isn't really a glitch, its just a way they decided to deal with effects and those transparant objects
    it just allows some weird unusual stuff to be created
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  8. #8

    Re: Visible custom collisions

    Originally Posted by sparkierjonesz
    Originally Posted by EgTrIcKzZX
    Originally Posted by ClutchMystaFlex
    It's a glitch. If you get told they might fix it FYI.
    But clutch, so is the water on super fog.....
    But you just put the substance level to 0% and the physics type to decoration only,

    And last time i checked,
    they haven't done a patch recently.
    the water/glass thing isn't really a glitch, its just a way they decided to deal with effects and those transparant objects
    it just allows some weird unusual stuff to be created
    You shouldnt be able to see outside the fog though.
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  9. #9

    Re: Visible custom collisions

    fog is a visual effect too
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  10. #10

    Re: Visible custom collisions

    Iv'e made enough tracks to know it is
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