1. #11

    Re: What type of track do you prefer?

    Silly me lol.
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  2. #12

    Re: What type of track do you prefer?

    Originally Posted by Barrybarfly
    Originally Posted by NorfaiR
    same as the rest, both are good when done right, but if i had to choose one id go with futuristic, theres just something about it that ive always liked and its easier to just make up futuristic looking machines than make realistic stuff, for me anyways
    It looks like you'll love Fusion then!
    why's that? sorry i havent seen a lot of Fusion vids & info and stuff. enlighten me.
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  3. #13

    Re: What type of track do you prefer?

    Originally Posted by NorfaiR
    Originally Posted by Barrybarfly
    Originally Posted by NorfaiR
    same as the rest, both are good when done right, but if i had to choose one id go with futuristic, theres just something about it that ive always liked and its easier to just make up futuristic looking machines than make realistic stuff, for me anyways
    It looks like you'll love Fusion then!
    why's that? sorry i havent seen a lot of Fusion vids & info and stuff. enlighten me.
    Judging from the artwork for fusion and the rider, it all looks like we might be going a bit more futuristic for that game.

    http://forums.ubi.com/showthread.php...Details-3-3-14

    http://forums.ubi.com/showthread.php...Details-3-3-14
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  4. #14
    TeriXeri's Avatar Senior Member
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    Re: What type of track do you prefer?

    I like both realistic and futuristic themes as long as it stands out, you can achieve endless amounts of looks combining Camera Filter+Fog+Blur+Sun/Moon/Ambient+Different colors for each of those.

    I feel tracks need to feel like they are actually in a certain setting, which means ideally there's a complete background or foreground, that doesn't look anything like the baseworld's default (mainly speaking for Crash County as I design on Evo Gold)

    Sounds can add even more atmosphere, as well as proper use of effects/lights.

    As far as Fusion, I like the idea of futuristic objects in a natural envoronment, the white objects+blue glass style really looks great on the green forest art, but of course I'd like to see some more industrial and natural objects like metal/wood/logs/cliffs to make historic tracks as well if possible. Variation keeps building and playing tracks interesting. Beside of course individual track quality and drivelines on their own.
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  5. #15

    Re: What type of track do you prefer?

    If you want realism, macaroni people are a must! No wait, is that right?
    If you want realism make sure you have a giant dude on a leash throwing a monolith at you!
    A dog with a human's head always adds to the realism as well.
    Trust me, up to 30% of my tracks are realistic!
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  6. #16
    iStriide's Avatar Senior Member
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    Re: What type of track do you prefer?

    I prefer a track with no physics.
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  7. #17
    jook13's Avatar Senior Member
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    Re: What type of track do you prefer?

    My favorite themes are the ones where I watch it and think "DAMMIT! why didnt I think of that?"
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  8. #18
    Blastergamer's Avatar Senior Member
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    Re: What type of track do you prefer?

    Originally Posted by jook13
    My favorite themes are the ones where I watch it and think "DAMMIT! why didnt I think of that?"
    that's also what I always think when I see very atmospheric tracks in TC or in YouTube.
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