1. #31

    Re: Should the head still be the checkpoint trigger for fusi

    Originally Posted by smeghead89
    Originally Posted by MrGiggles
    I don't really care, but since you asked, I'd say make it like HD.
    was trials hd set in the center of the bike, front wheel or head?
    Bike center.
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  2. #32
    LynxNinjaTrials's Avatar Senior Member
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    Re: Should the head still be the checkpoint trigger for fusi

    I personaly like how it is^^ + someone already mentioned it, the few extra miliseconds when leaning forward

    but justin SP, would be nice if it is up to the creator when it comes to custom tracks.
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  3. #33

    Re: Should the head still be the checkpoint trigger for fusi

    I like sticking my head forward right on the line as well, so I would be happy to see it left how it is. I can understand why people would prefer other points on the bike though. I'll probably be satisfied wherever they choose to have it.
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  4. #34

    Re: Should the head still be the checkpoint trigger for fusi

    Keep it the same, and keep the damn physics of the bike the same too. But fix the front tire.

    I don't feel like relearning a new Phoenix again. Especially because I had to learn 2 new bikes in Evo.

    It was a cool idea but the bikes for the most part were pretty trash.
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  5. #35
    Blastergamer's Avatar Senior Member
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    Re: Should the head still be the checkpoint trigger for fusi

    Originally Posted by ShartRelief
    the bikes for the most part were pretty trash.
    I disagree with you, except the front tire of course.
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  6. #36

    Re: Should the head still be the checkpoint trigger for fusi

    In any race you stretch as far as possible to cross the finish line. In Trials, if you're flat on the ground, you can push your head furthest out. Head should have to cross checkpoints... Maybe a different way of crossing checkpoints and the finish line though? First little part of bike or rider to cross a finish line should end it.
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  7. #37

    Re: Should the head still be the checkpoint trigger for fusi

    I'm voting a mixture of HD and Evo triggers. The finish should be the head (so you can stretch for the fastest time) and all other checkpoints should be center of the bike.
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  8. #38

    Re: Should the head still be the checkpoint trigger for fusi

    I don't like thinking about it. I would like it if rotation did not cause the player to gain or lose time. Think of the player as being a perfect circle with the center of it being the trigger point. That would take any luck of finishing the race a tiny bit faster or slower out of the equation.
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  9. #39
    Blastergamer's Avatar Senior Member
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    Re: Should the head still be the checkpoint trigger for fusi

    Originally Posted by Vayne4626069
    In any race you stretch as far as possible to cross the finish line. In Trials, if you're flat on the ground, you can push your head furthest out. Head should have to cross checkpoints... Maybe a different way of crossing checkpoints and the finish line though? First little part of bike or rider to cross a finish line should end it.
    Actually, the winner is commonly which passed the whole body or vehicle instead the front part of your body or vehicle.
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  10. #40
    IImayneII's Avatar Senior Member
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    Re: Should the head still be the checkpoint trigger for fusi

    I like the head being the trigger for obvious reasons (easy to see, you can just get that few hunderds of a seconds faster while leaning forward).
    As for people saying checkpoints being triggered too fast, it can easily be solved by not giving you the checkpoint if you fail like 1-2 seconds after triggering it.
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