How do you separate the rider from the bike for ending scenes?
Example: Have the rider break dance or be strapped to an object...
I know you can use the teleporter and just have the rider appear somewhere else in the map...but how do you do the above mentioned?
Thanks in advance.
use player event: detach
But how do you place the rider in a specific position or place? I'm aware of the rider detach. So the end scene would have him lying on his back and shivering or being electrocuted...something like that. Would you use animation or physics? And how specifically. Thanks for the reply.
Attach him to a dummy, OPE the dummy.
This on every leg and arm, and have the point to point physics joint disabled till you detach the rider, and use an area affector that will only blow the bike away, then make the bike invisible.Originally Posted by MrGoatsy
After I attach the point to pint physics, then turn the joint on after the finish line....the joint goes back to the 1st checkpoint. How do I have this not happen?
I see how to attach all the joints to physics though. Then I'd assume you turn on the physics joint after the finish, blow away the bike, etc.![]()
Not necessarily every arm and leg, unless you want custom positions.Originally Posted by Blastergamer
Is the item the roder is linked to at the start or finish line? The player will snap to where ever he was qhen the link was made.
Linked right at the finish line.
What did you attach with the arm?